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Jabiim, by StarkillerMarek, is an upgrade to his earlier version. It is a significant upgrade as well, in that a whole lot has been improved.So what's new? Well, a lot of polishing work has been done - it's far from a perfect map, but a lot of the really noticeable stuff is fixed, and it shows. Criticism leveled at the earlier version included jagged terrain (which has been fixed and smoothed), floating props (I didn't notice any this time around) and vehicle sounds (all of which have been fixed, with the exception of a turret sound). Kudos especially for taking the time to learn how to fix the last one, as sounds are always a bit persnickety.There's also a small campaign added - which in my book is a huge bonus. Campaigns are always different (no matter how simple) and seeing one on a "first map" (even if it is an updated version) is awesome. Nice work. Filesize has also been optimized (it's reduced by over 30%).However, it is of course not perfect. There are a number of things that I'd change and a couple minor issues to fix - but these are much smaller things, and it's always better when I can post criticisms of smaller issues. First, there was at least one texture missing (a Mygeeto texture, for the bridge potholes). Second (as mentioned above), you were missing some sound for a turret in the back. These are just small bugs, but it's important to get a good beta test out to quash these things before a release.I'd also note that the map is a little bit too large. That works out all right for the campaign, but in conquest there is simply too much running. I'd either add more command posts or move everything closer to center. Another thing I'd change would be the textures used - a lot of the props are from different worlds' assets - which is fine - but if they're all going to be added to one map, it'd be worth retexturing them to match up.In any case, a great second effort that needs a bit of work to really shine - but worth a download nevertheless.-Mav

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