Elite Force 2
Ultimate Server Mod
What better Christmas present could any EF2 player want than another release of the Ultimate Server Mod. Three excellent modders have come together to further enhance the game we would all love to
love. Updates in this version include: [b]Bots[/b] [list][*]Bots can now spectate without crashing the server [*]The cvar \"bot_minplayers\" works again[/list] [b]Damage & Weapons[/b] [list][*]Chatfrags are now printed to the console and hud [*]The cvar \"sv_showDamageFlash\" has been added to remove full screen red blood damage effect [*]The holdable explosive has added sounds and prints [*]The controlled photon is slower than the normal photon [*]Weapons lag reduced[/list] [b]Intermission[/b] [list][*]A \"ready\" state added for intermission (click mouse or press use) [*]Intermission queue time added to see last frag/cap [*]Podium added for intermission (only with an info_player_intermission point) [*]Scoreboard updates faster at the intermission and death [*]Team awards work now[/list] [b]Misc[/b] [list][*]Bomb diffusion and singularity points fixed [*]Denied print removed from hud [*]Optional sounds for voting and chatfragging [*]Spectator and noclip movement improved [*]The cvar \"mp_forceNoTilt\" has been added to force no strafe tilting [*]The cvar \"mp_winDuringWarmup\" has been added in case you want a warmup but would also like the game to change maps even if its running [*]The default model is now dm_picard to reduce bugs [*]The holdable transporter works every time now [*]The print \"changed name\" is now \"renamed\"[/list] As you can see, this mod offers a lot to the EF2 server admins and to players. Among the many features of this mod (full list in the readme), some noticeable things this mod fixes/adds are the wall stickyness (ever get tired of getting glued to slanting surfaces?), the weapon lag, a much improved banning system, and our beloved EF1 podium and intermission at the end of every match. I highly recommend this mod to ALL EF2 players. You won\'t regret it. [b]Note:[/b] While I have your attention ;) any EF2 mappers out there are requested to put an [b]info_player_intermission[/b] entity in their maps to specify the location of where the podium is displayed at the end of matches.