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"naboo:city [sic]" by ps2owner1, is a first map set on Naboo.There are times when I will get to say "while this is a first map, it doesn't necessarily hit a lot of first map criticisms."This is not one of those times.This map is, in many ways, a master class on first maps. It has a number of issues (although it is relatively bug-free) that are incredibly common to first-time map makers, and to top it off, the map doesn't make a whole lot of sense.The setting itself isn't incredibly unique, which is problem number one. The title tells you exactly what you can expect, which is a retread of the Naboo buildings in a vaguely-city-like setup. It's got some strange structures, like a bridge that couldn't physically exist, and a number of issues with missing textures and Z-fighting. It also uses the ARGH STOCK SKY.The sides themselves are what really make this map strange, though. CW conquest is mostly regular conquest, except the clones have a wampa (?) on their team and the CIS have an acklay (again, ?), although for the CIS the acklay is nigh-un-unlockable, because it takes 3000 (!) points to unlock. Why is this even available as a unit? Oh also, the CIS have Anakin for a hero, just for extra nonsensicality.The GCW conquest is really, really weird, though, because it has a pastiche of what can only be called "completely randomly chosen" units for either team. The "Empire" team consists mostly of villains, although it also has a stock generic Sith unit tossed in. The "Alliance" team has a gungan, Yoda, a rebel, Han Solo... good grief, I don't know. Oh, and an acklay. Of course. This version is incredibly unbalanced, because one team gets twice the reinforcement count as the other.There are also about 20 vehicles parked in one section of the map, for what reason I don't know. They're not props - they're all real vehicles, but they really don't serve a purpose because few of them get used.This is really one weird map.-Mav

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