learned thru this time is implemented to acheive best possible effect both - technically and visually.
Please enjoy the new SWO - my final nad best entry to the SoC modding scene.
Trojanuch [/quote]
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[b]Features:[/b]
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- dynamic weather system, composed of 7 unique 24h cycles - every single day in-game is differen weather-wise
- fully implemented sun (and moon) flares - both perfeclty matching sky texture
- almost all sky textures from SHOC, CS and StalkerSkies pack used. All of them hand-reedited to achieve the best quality skies in SoC ever!
- smart dynamic scheme creating random yet realistic weather condition chains - no awkward 'weather jumps' form clear to storm - all changes are fluid with clouds gathering at fist before the rain starts
- as always: sunrise and sunset timezone synchronization (Kiev, 01.05.2012) and semi-real, east-west sun arch (sun rises in the east and sets in the west)
- best graphical quality achievable in SoC (3+ years of SoC weather editing experience)
- available in 2 versions: BASIC (weather related features only) or FULL (incl. Ambient Audio Overhaul, Particle Enhancement v3 and other addons)
- fully compatibile with Oblivion Lost v2.2 (via included comp-pack) and Priboy Story v1.1 (just install on top)
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[b]Changelog:[/b]
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[b]v3.0[/b]
- initial release of dynamic weather SWO
[b]v3.1[/b]
- all sky textures reedited (recoloration, bluring, bug fixes)
- all sky textures size increased to 6144x1024
- added 7 new completely sunrise sequences (1 for each weather preset) - this is my 'opus magnum' to be honest
- fixed a lot of various bugs reported by users
- switched shader support to Sky4CE 2.0 / tweaked weather to fit SSAO (was 1.8)
- made sun flares finally look properly for all presets (used to look baloon-like for clear presets before)
- completely revampled night and moon appearence
[b]Dynamic Weather Demonstration[/b]
[b]Gameplay Demonstration[/b]
[b]Atmospheric Demonstration #1[/b]
[b]Atmospheric Demonstration #2[/b]
[b]Screenshot Gallery slideshow[/b]
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