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A new beta patch for Din's Curse has been released. This patch has a lot more fixes and balance changes. Read below for the complete changelog. 1.022----- * increased initial thunderbolt damage, decreased damage per level, and now is effected by lightning mastery * inferno damage now goes up 10% extra per level (DemonWar) (DeathKnight1728/alstein) * now get a chest reward for solving 100 wave invasion (DemonWar) (DrShock) * made solve quest menu a bit bigger to fit text better * decreased slice time from 1.65 to 1.3 (DeathKnight1728) * now blood rage lasts 0.5 seconds longer per level (DemonWar) (alstein) * increased shield bash damage bonus from 0.2 to 0.3 (alstein) * increased zeal starting damage mult from 0.2 to 0.6 and starting crush from 0.25 to 0.5 (alstein) * changed cure poison to effect poison, acid, and fire (alstein) * changed cure poison name to cure * decreased champion reuse time from 120.0 to 90.0 (alstein) * increased cleave damage mult per level from 0.125 to 0.135 (alstein) * increased initial Savage Strike damage mult from 0.5 to 0.6 (alstein) * revenge now works on crushing blows and deep wounds also (alstein) * increased retaliation damage mult per level from 0.05 to 0.25 (alstein) * caltrops ReuseTime now descreses 1 sec per level (alstein) * thief concentration skills are now linked (alstein) * feint adds some crushing blow chance also now (alstein) * spot vulnerability now also gets 0.03 deep wounds mult (alstein) * ice armor now lasts 10 more seconds per level (alstein) * increased critical strike damage per level from 0.2 to 0.25 (alstein) * now reusetime and buff time for flame blade increases 3 sec per level (alstein) * increased permafrost initial attack speed slow down from -1.0 to -2.0 (alstein) * decreased Magic Shield ReuseTime from 180.0 to 120.0 (alstein) * arcane drain damage now goes up 5% extra per level (alstein) * changed arcane swarm & lightning swarm text to note that damage specified is per projectile (alstein) * increased marked for death initial debuff (alstein) * charge ReuseTime now decreases 1.5 per level (alstein) * fixed shield blast/shield sweep so that it stuns * decreased Blood Sacrifice damage per level from -2.0 to -1.5 (DemonWar) (DeathKnight1728/alstein) * increased multishot damage mult from 0.1/0.05 to 0.15/0.15 (Nobear/Nomad_Soul) * fixed EvidenceWarAgainstTown not being localized correctly (DemonWar) (Bluddy) * now standing in water gives you a fire resistance bonus (DemonWar) (Max_Powers) * increased size of each donation, also moved mult to database (DemonWar) * added test_stressActivities (DemonWar) * clicks on the NPC menus will no longer go through if not on a button (ZeoZark) * fixed rain chat (Bluddy) * decreased food/drinks per point cost from 0.3 to 0.27 * gambling, seedy, and misery world modifiers now change the world more (DemonWar) (tacitus) * marked some more quests that lead to town attacks as HighStress (Crisses) * now only normal townspeople can solve quests (Nim) * decreased armor calc parms from 27/54 to 25/50 (will make armor absorb more damage) * decreased monster armor per level from 8.0 to 7.0 * added 2.5% inflation to Regeneration and increased its duration by a minute (Max_Powers) * deep thought now adds 2 magic resistance per level (DeathKnight1728) * gouge now gets a 5% damage bonus per level (DeathKnight1728) * changed save version to 101 * donation bliss gets harder and harder each time (per person) (DemonWar) (Bluddy) * ? and ! minimap icons now get suppressed if npc is in combat (Bluddy) * changed protocol version to 18 * fixed damage type on flaming arrow, poison arrow, and shock bolt (Arjun123) * increased rylor damage a little (DemonWar) * increased rylor bull health and damage a little (DemonWar) * increased winged rylor speed some (DemonWar) * increased vortar solider health and armor some (DemonWar) * increased vortar guardian health some (DemonWar) * decreased bow strength requirement per level from 2.0 to 1.5 (m0stly_harmless) * decreased dagger dexterity requirement per level from 4.0 to 3.5 (m0stly_harmless) * decreased mace strength requirement per level from 4.0 to 3.0 (m0stly_harmless) * paladins can now use swords (m0stly_harmless/alstein) * blight now has a 5% inflation on its damage (m0stly_harmless) * gut now has a 5% inflation on its damage * changed Freezes target to Freezes/Stuns target (m0stly_harmless) * increased Adrenaline speed change from 0.1/0.05 to 0.15/0.1 (Max_Powers)

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