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A new beta patch for Din's Curse has been released. This patch has a lot more fixes and balance changes. Read below for the complete changelog. 1.024----- * improved ground textures in Menace Mausoleum * added Demon War credits (DemonWar) * higher level monsters no longer get higher chances of critical hits * fixed smite duration (Bluddy) * changed max stack on fires to 1 so they are a bit more consistent in damage * changed clothes on mage characters on new character screen to look higher level like other characters (Chumpy) * fixed a block incorrectly marked as a special room in Frantic Pit (Evander) * added text to specify shock bolt's stun chance (bushwhacker2k) * chaos lord's fireballs no longer homing (Evander) * now only get tornados in town when there is a weather machine (DemonWar) * increased tornados from weather machines from 0.02 to 0.025 (DemonWar) * moved right click ui to side of the screen in widescreen mode * moved event text ui to side of the screen in widescreen mode * moved player ui to side of the screen in widescreen mode * increased mana needed per level of most skills * changed protocol version to 20 * decreased zeal mana per level from 2 to 1 (Srulz) * decreased gaseous form mana per level from 10 to 0 * added a randomize button on new character screen (randomizes name, class, and options) (Trelow) * once a trap goes off from a chest/door the trap info updates (Manumitted) * fixed Wampir Whacker spelling (Manumitted) * moved arrows for right click slots to align with bottom slot * Sven's Falchion really is falchion now (Valgor) * added RoyalBlue/Blue to vbulletin export stuff * moved stashes a little farther apart in one town (Manumitted) * fixed a collision issue in crystal cave (DemonWar) (Arjun123) * changed gas leak explosions to fire effect and fire damage (Manumitted) * no longer show random armor/weapon reward if vendor intends on selling it (Manumitted) * now players get 0.1% magic crushing chance per dexterity (Bluddy) * added 0.75 strength required per level for cloth armor * added 1.0 strength required per level for leather armor * now PowerGainX commands work with per level stuff also (Bluddy) * now longer status effect icons will blink when they get below 5 seconds left (Evander) * fixed obelisk effects not lasting the correct amount of time (Aet/EternalChampion) * increased defense magic modifiers from 1.0/0.4 to 2.0/0.8 (Manumitted) * spider's can no longer jump when they can't move (Manumitted) * added magic chests (always locked, all items are destroyed if chest is destroyed) (Bluddy) * fixed of Religion spelling (Caal) * fixed time display from midnight to 1am (Caal) * moved the equipment screen some so that it wasn't overlapping the secondary use slot bar (stubbie) * shields now have durability (will only effect new shields) (Maledictus) * fixed some effects not going away correctly when player changes shape (spacehog) * added MinCharLevel support to skills (for modders not main game) (Bluddy) * changed frost nova and fire nova procs to come from enemy not self (Manumitted) * added ui_showSimpleTips back into game options * now turning off show simple tips also hides empty - can put any kind of item here tip (Maledictus) * fixed system picking up zip files multiple times * fixed being able to start a high level world with a new character after loading a high level character (Baki) * fixed imps not moving sometimes after being resurrected (Pyro) * now get rid of object if you fail a trigger quest (Caal) * now non moving enemies doesn't effect rescues * increased critters during infestation a bit more (DemonWar) (Crisses) * demon mastery now gets 4% health boost (DeathKnight1728) * hopefully fixed is guarding 's treasure issue (DemonWar) (Nim) * fixed demonic control on stationary monsters (DemonWar) (Crisses) * changed a ton of npc dialog (Bluddy) * moved companion ui to side of the screen in widescreen mode * randomized hunger a little bit more (DemonWar)

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