Unreal Development Kit
Unreal Development Kit Beta (May 2011)
Epic Games, Inc. has released the May 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games and 3D visualizations.
May Beta Upgrade Notes Unreal Editor - You can now select multiple actors and transform them as a group! - http://udn.epicgames.com/Three/ActorGrouping.html - In light of the new actor grouping system, the old grouping system and group browser have been renamed to Layers. - The ability to toggle the visibility of specific in-editor sprite categories has been added. - Unreal Landscape now automatically performs LOD-independent lighting without artist input. - The editor now allows packages to be auto-checked in along with maps. Unreal Kismet - Easily find and add named variables to your Kismet using the new "Named Variables" right-click sub-menu. Mesh Painting - You can now copy and paste vertex colors when painting meshes. Other Improvements - AnimSets can now be edited as a group from Unreal Content Browser. - Skeletal mesh import time has been drastically decreased. - Skeletal mesh compression is now per LOD, not per mesh. - Skeletal mesh actors can now be converted to SkeletalMeshCinematicActors without losing data. - It is now possible to view different UV channels in the Static Mesh Viewer without changing the Unreal Lightmass UV coordinate index. - The UV previewer in the Static Mesh Editor now defaults to LightmapCoordinateIndex channel when possible. - Unreal Cascade allows the removal of duplicate modules from the system via the Particle Systems context menu’s "Remove Duplicate Modules" entry.