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"Felucia: Heart of Darkness" is a map set on Felucia at night. It has nothing to do with any rivers in Africa or the deplorable Joseph Conrad, in case you were wondering.Redmrcrayon's Felucia map is an interesting take on the planet, similar to the take the Clone Wars cartoon recently had in its latest three episodes. Everything has a trace of luminescent neon, and it looks pretty nice. None of it on this map is done with any sort of bloom or lighting, which is what I think would be nice to see to really make the environment "pop," but it's still nice to look at.The rest of the map is pretty much standard Felucia-type map, although it's a little more open than most. It seems to be set up fine, although the REP side does start with a reinforcement disadvantage. The map is filled out with predominantly Mygeeto props, which for whatever reason seem to be a popular choice to use with Felucia. I've never liked that particular choice, and I don't care much for it here, but I do like the retexture of the Mygeeto shields to make things seem a little less like stock Mygeeto.The one big issue I noticed with the map is that the CIS seems to get quite stuck at their furthest-back base. The lip of the platform they start out on often prevents any walking units from crossing over it, and this makes for a bit of an unbalanced fight in the end. There is also an uncapturable destructable CP midway through the map (it could easily be made just a prop or it could be made a full-on CP; right now it is stuck in some odd limbo between the two).In any case, for a beta version of a map, it's pretty decent. The sides are crazy large - far too large for the amount added - and should be something that is addressed in the full version. If you like what you see, though, give this version a try.-Mav

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