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Dubbed Behind the Bullets Part 1: The Guns, this new developer diary features explosive gameplay with the development team revealing the focus on weapon design and discussing the core gunplay experience in the game. Bodycount puts the fun back into the gun with a focus on exhilarating and stylish arcade gunfights. Gamers battle class-based enemies who work together to chase the player down as they hunt the mysterious Target, a relentlessly evil enemy who manipulates world events under the cover of civil warzones. From the chaotic battlefields of Africa to the dangerous streets of Asia and monolithic Target bases which the player must infiltrate, Bodycounts gameplay comes alive as gamers shred their way through destructible cover and carve a unique wave of destruction through each level.
Equipped with a mouth-watering arsenal of weapons, grenades, mines and airstrikes players rip through cover and enemies as they leave no man standing. By performing skill kills, chaining kills and collecting intel dropped by downed enemies, players can unlock a series of upgrades and abilities, including an adrenaline shot, explosive bullets and radar. Every bullet and every body counts, with replayability extended by the scoring of a players skill in each level which can be compared against online leaderboards in the games Bodycount Mode.
Bodycounts high-octane campaign is complimented by online co-operative and competitive modes where destructible killzones create new options for defense and attack.