Unreal Development Kit

Unreal Development Kit Beta (October 2011)

Description:

Epic Games, Inc. has released the October 2011 UDK Beta, the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.
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October 2011 UDK Beta Upgrade Notes

iOS
God rays and shadows support added on iOS
Facebook
- Added dialog support for creating wall posts
- Added friends list download support
- Added support to request additional permissions from a user
Input changes
- Added support for tilt/touch outside of MobilePlayerInput, moved support up to Input/PlayerInput - (MobileInputZone handling is still in MobilePlayerInput)
- Added Kismet events for generic key/axis input (for key presses and mouse/tilt)
- Added a new Kismet event for touch handling
- SeqEvent_MobileMotion/MobileRawInput still work, but they are now marked with [Old]
- Added aTouch and aBackTouch axes to PlayerInput.uc, so script code can get touch events easily

Foliage Settings Paint Tool
Added a new paint tool for applying settings to foliage quickly and easily!
The following foliage settings can be painted:
- Slope alignment, randomized angle and scale settings
- Cull instances based new on slope, height or landscape layer criteria
- Minimum radius between foliage instances
- General density of foliage instances (add new foliage, or thin out areas)

New Unreal Landscape and Foliage Features
- Paint tool: Added feature to paint layer weights to a certain fixed weight amount, with stroke history to handle falloff for overlapping strokes
- Flatten tool: Changed behavior for painting layers to be the same as when painting heights
- Noise tool: Added painting to a specified noise value and scale
- LandscapeLayerBlend node now supports order-independent height-based blends between layers
- Added dialog to the move-to-level tool to allow the user to move shared resources (material, layers) out of the persistent level into a shared package
- Prevented painting on landscapes in locked and hidden levels
- Component tool now considers brush size
- Added a landscape info panel to UI, with component count, size, etc.

Other Improvements
Unreal Editor
- Matinee recorder now works in DX11 mode
- Static mesh LOD now works on InstancedStaticMeshComponents used for foliage
- Unreal Kismet: Added a debugger callstack window
- Added hotkeys Ctrl+G for grouping, Shift+G for ungrouping and Ctrl+Shift+G for group mode toggle
- Added options in the Tools menu to Lock/Unlock read-only levels so they can't accidentally be modified
- Node connections can now be moved from node to node or connector to connector by dragging a connection between to 'like' (input/input or output/output) connectors in the Material Editor
- "Copy TranslationBoneNames to Selected AnimSet" now copies to all the selected animsets, not just the first one selected
- Added new confirmation prompt when placing Actors into hidden levels
- Objects added to Layers now have their visibility updated immediately
FBX
- Fixed morph targets not importing when using "T0 as Ref Pose" option
- Fixed Matinee cameras importing with wrong orientation
- BSP surfaces can now be selectively exported
- Added subtractive brush export support
Particles
- Added a new option to ribbon particle emitters that, when enabled, will spawn a particle as soon as the emitter begins to move
- Added MacroUV override to the particle emitter's Required Module so that it can now be applied on a per emitter basis
Misc
- Settings are now saved in UnrealFrontend any time a setting is changed
- Flurry analytics implementation for game stats added
- Audio feature: Ability to add EQ presets to a Volume similar to the Reverb Volumes Paint tool
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File Name:
UDKInstall-2011-10-BETA.exe
File Size:
1.55 GB
Date Added:
10-26-2011
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