The iwanttoberich1.1.7z file you have requested: Shadow of Chernobyl / Mods / Singleplayer / I want to be Rich - 223.36kb is not available. Perhaps try browsing all files for the game S.T.A.L.K.E.R. Shadow of Chernobyl and upload any files you want to share or are missing. This is the only information we could locate:
Loners spend years in The Zone trying to scrape enough rubles together to return to society rich, rather than in a week or so, for a reason. Stalking is hard, and the Marked One is going to have to struggle and loot for every ruble he makes, because nobody is going to give him any more than they can help.All trader buy rates overhauled. (there is now a price for everything that can be sold, and that price is usually rather low. You'll make your best money by selling artifacts and mutant parts, as you should. Duty and Freedom will pay more for weapons (but only the weapons their faction uses), while Sakharov will pay the best prices for artifacts and mutant parts, but crap for weapons, and Sid and the Barman will be generally cheap but not super-cheap bastards)All trader sell rates overhauled. (just sticking a '10' in sale prices for every weapon sold by anyone anywhere ever is kind of lazy, just for example)All trader supplies adjusted. (fluctuating, rather than eternal reliability in stock at any given time)All Quest rewards overhauled. (roughly vanilla levels, paying five times a jellyfish's worth is stupid, but you'll always get better rewards than if you just sold something you were hired to bring somewhere)Weapon and armor costs adjusted. (weapons priced at CS/CoP levels to make repairs more expensive, armor mostly vanilla. Sell prices adjusted, as noted above, to not make them out of reach if you really want them, but still more expensive than vanilla AMK on the whole)Weapon and armor degradation rates overhauled. (weapons and armor made of unobtanium have mysteriously disappeared)Weapon and armor repair costs overhauled. (the people that fix your crap have better things to do, so they're going to make it worth their while)Marked One's hunger and healing rates overhauled. (naturally healing from the brink of death will now take roughly a week of in-game time, for instance)Amount of food and medicine dropped by enemies adjusted. (downward; best buy food and medkits if you don't want to starve or hide in camp near death, Stalker)Fellow Stalkers' buy and sell rates adjusted. (you can now sell a friend an exoskeleton and g-36 for less than their typical 5000 rp budget)Weapons better implemented, including functional descriptions and entries for the PKM and its ammo, and arsenal weapons and accessories being sold by someone, somewhere.Backup folder included in case you're a giant baby and need your old AMK settings back in an instant.You'll still be more than capable of getting "that" ending if you so desire, or if you're naturally inclined to scour the zone for artifacts, loot every stash for cash, and never spend a single ruble.But it isn't going to be something you stumble into by accident. Becoming rich on your own is hard, like everything else in The Zone. Work for it, or simply work to survive. Good luck, Stalker.