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Epic Games, Inc. has released the November 2011 UDK Beta, the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more. November 2011 UDK Beta Upgrade Notes

Scaleform 4 Upgrade

- Vastly improved rendering integration with multithreaded renderer
- Added Action Script 3 support. Action Script 2 is still supported.
- Includes CLIK 3.0 (Lightweight Interface Kit)
- Major improvements to the AMP profiler
- Updated UDN documentation

Unreal Landscape and Foliage

- Landscape flatten tool tool is enhanced with a flatten to slope option
- New Clay Brush makes sculpting of landscape vertex data much quicker and easier
- Foliage scale axis locking allows for variable Z scale but uniform XY scale, plus z-offset settings
- New reimport Heightmap / layer button for each layer
- Updated Unreal Landscape documentation with info on new layer nodes
- Updated foliage documentation with info on new features
- Foliage now follows base component on copy/paste/move/rotate/move-to-level
- Much improved brush painting behavior for both vertex and layers in regular (non-clay) mode. Repainting the same area no longer causes artifacts
- Changed the regular paint tool behavior so that painting over the same area requires multiple brush strokes. The functionality is now consistent with Zbrush and prevent artifacts

Editor

- You can now export skeletal meshes and animations from the editor, enabling bi-directional cinematic workflow
- Added the ability to adjust sound class volume levels from a matinee track
- The content browser's 'Packages' view now returns to previously active view (hierarchical or flattened) when filter is cleared
- Added support for turning off startup movies and toggling cinematic mode for matinee movie captures

iOS

- High level Twitter UnrealScript-accessible support has been added
* You can now show the iOS 5 Tweet UI and optionally attach a local .png image and/or a URL, making use of the single-sign-on Twitter account(s) in iOS 5
* You can also submit a generic Twitter request (i.e., get the local users followers)
* Implemented for iOS 5
- Added ADPCM sound encoding support

Mac OS X feature parity work

- Additions and upgrades
* Added support for "Maximize" button
* Added full support for vertex texture fetch
* Minor PhysX library update, addressing some rare crashes, and adding "quickload" extension support
* Support for loops and secondary color attribute during shader generation
- Fixed issues
* Instanced drawing now on full parity with PC
* Light shafts now render properly and have full visual parity with PC
* Full-screen rendering and MSAA
* Inconsistent lens flares compared to PC
* Inconsistencies with anisotropic filtering between PC and Mac
* Shadows from spotlight on dynamic / skeletal meshes

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