1.03 Changelog
New
- Added Survival Gamemode
- Added "nms_flooded" map by Vincent
- Added Woodman's Hatchet melee weapon
- Added Mossberg 500A shotgun
- Added Helicopter supply crate
- Added Player and Zone supply items
- Added "Jive" as a playable character
- Added Two additional zombie models
- Added Maglite "dual wield" support for the crowbar, hatchet, lead pipe and machete
- Added Tactical reloads and ghost loading
- Added Two commands, 'refresh_postprocess' and 'refresh_screenspace' that can be used to fix the screen going black
- Added Video on game launch.
Changed
- Rebalanced melee weapons based on player feedback
- Changed zombie health and damages
- Improved zombie AI and behavior
- Fixed missing sounds for some weapons
- Fixed some crashes during map changes
- Enabled local pathing for zombie npcs
- Updated numerous particle effects
- Re-recorded all player voice commands
- Increase infection length to 90 seconds and play infection sound at last 45 seconds of infection
- Increased Phalanx pills cure time to 3 minutes
- Removed chainsaw from random melee weapon spawning entities
- Player pain sounds are no longer distance-variant
- Certain console commands now require sv_cheats
- Shove damage is now factored into sv_friendly_fire_factor
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