travel dynamics, not to mention enhanced enemy AI, Now makes GC a rich, authentic and challenging experience.
Tactical battles have been rescaled for a more canon aesthetic, but core game play remains intact.
Strategic--
- All new GC maps featuring the complete Galaxy, and several regionalized areas
- The size of the galaxy has been greatly increased, and the distances between planets scaled up signifigantly
- 91 new authentic Star Wars planets added, with tactical battle maps, proper planet descriptions and bonuses for each one
- All planets are positioned accurately
- All planets are scaled down in size, and are scaled authentically according to their approximate size when possible
- Authentic trade routes have been added
- Hyperspace travel multiplier has been lowered, meaning travel time between planets is slower
- Traderoute mulitplier has been increased, meaning trade routes function as space highways (more strategic consideration is required when deploying fleets across space now)
- Conquest AI has been enhanced, making the enemy more agressive in its ability to build and mobilize units.
- Corruption stink clouds have been removed for aesthetics
- Unit icons and labels scaled down for aesthetics
- Planet postion changed when zoomed in
- Key planets are fortified and occupied from the start in a relatively authentic way
Tactical--
- All tactical space objects have been rescaled smaller and made as close to canon as possible
- All space lasers have been marginally reduced in strength making shields and torpedos more effective
- 73 new tactical ground maps for the new planets
- Several new tactical space maps
- Enhanced tactical camera for land battles now has full pitch control for better viewing angles
- Enhanced AI
Hide