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The 3DMark DirectX 11 tech demo brings this scene to life with intelligent tessellation and advanced volumetric lighting using real-time light scattering. The visible particles and clouds of smoke in the scene react to other objects using fluid dynamics simulation. Post processing, ambient occlusion and various lens effects complete the look. The music and audio design is by Pedro Macedo Camacho, who also created the soundtrack for 3DMark 11.

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