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The bf1942heightmapeditor.zip file you have requested: Tools and Utilities / Mapping / Heightmap Editor v1.2 - 813.06kb is not available. Perhaps try browsing all files for the game Battlefield 1942 and upload any files you want to share or are missing. This is the only information we could locate:

Heightmap Editor v1.2 for BF 1942. Ein sehr guter Map Editor zum erstellen eigener Battlefield Maps.

Changelist 1.2:

FEATURE: Standardmesh models can now be viewed using full detail models and textures
FEATURE: Object Selection/Multiselection added
FEATURE: All objects if they are not rendered using a mesh now show which direction they are facing
FEATURE: Added batch file that automatically extracts all game resources (meshes, textures, etc) properly
FEATURE: Greatly improved performance when editing static objects with no visible mesh
FEATURE: Added terrain vertex editing tool
FEATURE: Added terrain set height tool
FEATURE: Added clone object tool
BUGFIX: Program will now allow to be run in 16-bit color mode - was causing "Could not initialize direct3d" errors
BUGFIX: Although .NET is supposed to take care of memory management, I fixed some form of memory leak in undo/redo/refreshing object model changes
BUGFIX: x and Z scales are no longer reversed
BUGFIX: Object Rotation and Pitch values are now correctly read after they have been changed and user presses enter or ok button
BUGFIX: Undo/Redo cloning map object now properly clones all values
BUGFIX: Another fix for non-us based systems
BUGFIX: Fixed an issue when resizing the form where the direct3d buffers would create themselves many times
BUGFIX: After opening a map then creating a new map, occasionally there was a buffer error in far corner
BUGFIX: Program Options form no longer displays in taskbar
BUGFIX: Fixed tab order in program options form
BUGFIX: You can no longer add an object without a name
CHANGE: Flatten terrain tool now stays at the same height as where you started
CHANGE: Program now called BF1942 Map Editor
CHANGE: Bounding Box Manager has been optimized and no longer loads all files on startup
CHANGE: Changed directory format a bit so that things make more sense
CHANGE: Program now forces software mode if it can not start into hardware mode, even if it is told the card supports hardware mode
CHANGE: Changed some render settings around and greatly improved framerate in many situations
CHANGE: Camera now starts slightly above terrain after loading a map

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