Strategic Command WW2 Assault on Democracy
Strategic Command WW2 Assault on Democracy v1.01 Patch
This patch will update Strategic Command WW2 Assault on Democracy to version 1.01.
Changelog v1.01 GAME ENGINE CHANGES - fixed a controlled movement error that would cause a CTD when scrolling the map beyond the range of the highlighted unit movement area (Strategiclayabout) - fixed an AI amphibious movement error that would cause a CTD (Robert Hatcher) - fixed a TCP/IP game play error that would cause a CTD (Catacol Highlander) - fixed a scorched earth calculation error (llhnickerson) - fixed a WAR ENTRY script error that was not properly checking for conditional alignments (Eisenhammer) - fixed a FoW unit movement error for when Major nations are on the map but currently fully 'Neutral' politically - new unit placements can now only be placed at resources connected by rail to either a Capital or Industrial Center - research breakthrough threshold adjusted from 30% to 45% (Bill R.) - HQs in Auto-Assist mode will no longer have attachments re-assigned to front line units unless they are out of range of the 'parent' HQ - adjusted AI Fighter/Medium Bomber attacks against ground targets so that the AI will skip attacks with potentially higher losses for these units - adjusted AI Fighter/Medium Bomber/Carrier attacks against ground targets so that the AI will skip attacks with potentially higher losses for these units (steel32) EDITOR CHANGES - fixed a Light Carrier display error in the Combat Target dialog that showed 'operational range' instead of 'intercepts' (mcaryf1) - fixed a DECISION EVENT error that had the Editor incorrectly looking for a FREINDLY_POSITION - fixed a resource AA upgrade error that would cause a crash to the desktop (mcaryf1) CAMPAIGN CHANGES 1939 World At War - fixed the name of the German VXI Corps as it is not a proper Roman Numeral (llhnickerson) - fixed several SURRENDER #1 events related to DE 602 and French Polynesia and the French West Indies (steel32) - fixed the Indian National Army UNIT event for Japan after the fall of Singapore (numdydar) - fixed an Italian surrender in East Africa popup error (Robert Hatcher) - fixed a SURRENDER_1 event that missed some Moroccan tiles for the Vichy France events (Monsterclaude) - fixed a neutral island that is now set to Japan that could be found between Tinian and Guam (Monsterclaude) - fixed several AI FLEET scripts so that US naval units should no longer travel near Japan until later in the war (numdydar) - fixed a weather zone error for Paris (Strategiclayabout) - fixed several Chinese Army names that ended in 'th' that should have ended in 'st' or 'nd' or 'rd' (Robert Hatcher) - fixed the northern border between Norway and the USSR so that they now meet (Robert Hatcher) - fixed the German road heading south to Italy that previously passed through Switzerland(Strategicallyabout) - added east/west loops in Mexico (Robert Hatcher) - added a rail line from Chungking to Chengdu (Duke of York) - added a 3 strength BB for Italy in February 1940 to arrive via the P/Q (Abukede, Bill R.) - added a road and rail from Germany to Zagreb (numdydar) - added 2 new DECISION events to handle the UNIT coastal garrisons for either a German or Allied invasion of Norway (crispy131313) - added Kursk to the map as a town and adjusted the terrain around Kursk and Kharkov to be mostly hills and less forest (Monsterclaude) - added several hills northwest of Rzhev - added several marsh tiles near Velikiye Luki and southeast of Novograd - changed a Japanese Army that was set to arrive on the P/Q on December 1, 1939 to October 1, 1940 - changed a Japanese Army that was set to arrive on the P/Q on March 3, 1940 to December 1, 1940 - Wainright HQ now a US unit as opposed to Japanese unit (numdydar) - Malta SUPPLY event adjusted to take into account the status of Egypt as well as to remove Alexandria and Cairo from the event (mcarfy1) - port at Anchorage now accessible/attackable by both the Axis and Allied navies (Monsterclaude) - Vichy France territory amended so that it will be possible for the Axis to reach Spain without having to invade Vichy France (abukede; Catacol Highlander). - Japanese SNLF at Naha now set to arrive via P/Q January 1941 - POPUP for June 1940 added to remind the Japanese player that war with the Allies will be inevitable and to properly prepare for it (abukede) - minimum supply and minimum connection supply set to 3 for land operational movement so as to not limit these options in the USSR, this will also help with German supply in the USSR as well (Catacol Highlander) - UK and US Amphibious Warfare action point increments increased to 2 tiles for each new Level of Amphibious Warfare research - all naval Loop scripts now have a minimum of 2 finish positions (Catacol Highlander). - it is now possible to access Anchorage by sea (MonsterClaude). - supply scripts relating to Italian supply in Abyssinia amended to correctly reflect that they are tied in to ownership of Cairo, rather than Alexandria. - duplicated Soviet Winter event removed from the Murmansk area. - river Thames added in the UK, and the river Po in Italy (Eisenhammer). - the river Nile's route has been amended slightly near Cairo (Eisenhammer). - Chinese AI PURCHASE scripts amended to better reflect likely/historical Chinese purchases but still with the possibility, lowered percentage, that non-historical purchases might still be made (numdydar) - UK DIPLOMACY scripts adjusted so that the UK will no longer invest in Diplomacy during an enemy invasion of its home island (numdydar) - UK PURCHASE scripts adjusted so that the UK is more likely to purchase a few defensive Corps and Armies to counter a possible amphibious invasion early in the game (numdydar) - UK now set to a maximum of Level-3 Anti-Tank to be consistent with all other majors (SeaMonkey) - Baku removed from the Soviet Industrial Centers list - Chinese IM increased to 60% from 55% - Italian NM now set to 30000 from 20000 (steel32) - UK Commonwealth units from Egypt will now continue to fight once Egypt surrenders (jjdenver) - Norwegian territorial coastal waters now adjusted so that having Allied naval units just outside of the convoy lanes will no longer affect Norwegian mobilization towards the Axis (ludi1867) Flatiron 1943 - Added blockade loops for Axis (Honch) - Corrected port bombings event - Adjusted Allied naval A.I.
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