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In a somewhat similar setting to CTF Longrun, HighFire pits two bases across each other with an open arena inbetween them.What I liked about this map is the obvious increase in DarknessKnight's mapping ability. Things are getting a little more finished looking as well as the move away from box-like rooms. The lighting is another aspect that is showing itself more evidently. You can easily tell that there are indeed lights, and the shadows are recognizably coming from the various structures in the map (as opposed to vague dark blotches on walls which don't make sense).The bases themselves are relatively simple and linear. The main entrance at the first level has two small rooms at it's sides for sniping. It leads on into a stairwell area (except ramps instead of stairs :D) which either takes you up towards the flag room, or down to the underground passage. The flag itself is situated on a ledge overlooking the ramp coming up to the flag room. This is good for defenders to get a nice eagles eye view of people coming from below, and attackers can see who's up there. The underground passage is a bit simple, it's just a long corridor from side to the other (though the RAD gun is here in the very open).While the bases were pretty good, I was a bit let down with the outside and the item placement. The outside is just a plain repetitive brown texture and the items are just scattered (almost randomly it seems).I think the outside area of DK's map LongRun coupled with Highfire's bases should make for a pretty good map :)Bot Support: YesNew Textures: NoNew Sounds: NoNew Models: No

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