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DeathWarrior comprises of a number of hexagonal spheres that are connected together with corridors. Each room holds atleast one pickup (weapon, health, etc.). The flag rooms are found in two sphers right in the centre. They have a glass "spy" wall between them, so you can check out what's going in with your 'neighbour' all the time :) The map can seem a bit like a maze at first as things look a little similar, well.... the only real different thing from one sphere to another is the lighting and the pickups, which I suppose is sufficient to be able to memorize the map layout. Though the lighting is the best indicator to which side you're on. Along two of the walkways there are windows that let you see the whole network of spheres, this can also help to ascertain where you are. What I thought was cool was a really small thing (which didn't occur to me before) is that the sphere's are actualy at different heights (compared to if they were all on the same xy-plane), this is a very subtle thing that can also help you to navigate your way around.The spread of the weapons is a bit random, but at least it forces you to move around in order to get the best weapons (and chances are that you will also spawn close to a weapon to arm yourself with). With the slightly linear nature of the map, expect to run head-first into enemies. Bot Support: YesNew Textures: NoNew Sounds: NoNew Models: No

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