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USS Atlantis is an RPG map that takes place pretty much on one deck.At first this bothered me a bit as it is pretty rare to see a ship that contains everything in this map all on one deck. But then it's not completely unreasonable considering some of the awful ways other mappers have used for getting between decks.You start off appropriately in the transporter room. From there a central corridor connects all the other rooms of the ship (briefing room, weapons locker, bridge, engineering, etc.) Most of the rooms are a bit small looking and do not deviate from the standard box-like room structure. The bridge and engineering, however, are quite spacious and offer a lot of room and equipment to play around with. From engineering, you can use two side corridors to access the shuttle bay.It's a bit disappointing that this map does not use EF2's great scripting ability to make for some really interesting RPG elements, but this being Scott's first map I can't hold that against him. The doors in the map are a bit crazy (if I remember correctly, some of them didn't open right), and the pk3 is not set up right (where's the MNI file :p). For future maps, try to give the map some z-axis work (like giving engineering a second level), caulk unseen faces, and definitely try out some scripting :D

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