The sitwulfsm.zip file you have requested: Mods / Single Player / Super-Doom 3 Mod - 2.36mb is not available. Perhaps try browsing all files for the game Doom III and upload any files you want to share or are missing. This is the only information we could locate:

This mod does the following changes to Doom 3:-Working ThirdPerson View: Press \"Z\" Using this keys for move Camera (GREAT FOR SCREENSHOTS!!!): \"U\"= Up \"J\"= Down \"H\"= Left \"K\"= Right "N"= x+ "M"= x- -Working thirdPerson View with AIM Scope: Press "X". This has two bugs in the camera. But Works. -Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) -Restricted gibbing to only the Shotgun, RL, Plas Rifle, BFG, and Chainsaw. -All melee zombies (Not demons or commando zombies.) come back to life after a short period of time unless gibbed. (Which means to keep them dead after shooting them you have to pull out the chainsaw and dismember them. :D ) -Doubled the refire rate for the pistol and machine gun. (Didn't double the ammo pickup for them so use short bursts with the machine gun.) -Increased the clip size for the Chaingun from 60 to 120. (60 just didn't seem to justify a "chain") -Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. -Increased the shotgun damage slightly. -Halved the bounciness of the grenades so they don't act like a "superfunball." -Added a blue aura eminating from the Plasma Rifle extending about 5ft. -BFG explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn't brighten at all.) -Flashlight for Pistol, Shotgun, Machinegun and Chaingun. -New sounds more realistic for Pistol, Showgun, Machinegun. -Remove the BEEP from Multiplayer Games. -A new SentryBot for help player, for call him press "E" -Preliminary version of COOP (not the official COOP!) -New AI for a few commando zombies. -Now you can see the bullets but is too fast!.

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