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This mod does the following changes to Doom 3:-Working ThirdPerson View: Press \"Z\" Using this keys for move Camera (GREAT FOR SCREENSHOTS!!!): \"U\"= Up \"J\"= Down \"H\"= Left \"K\"= Right "N"= x+ "M"= x- -Working thirdPerson View with AIM Scope: Press "X". This has two bugs in the camera. But Works. -Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) -Restricted gibbing to only the Shotgun, RL, Plas Rifle, BFG, and Chainsaw. -All melee zombies (Not demons or commando zombies.) come back to life after a short period of time unless gibbed. (Which means to keep them dead after shooting them you have to pull out the chainsaw and dismember them. :D ) -Doubled the refire rate for the pistol and machine gun. (Didn't double the ammo pickup for them so use short bursts with the machine gun.) -Increased the clip size for the Chaingun from 60 to 120. (60 just didn't seem to justify a "chain") -Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. -Increased the shotgun damage slightly. -Halved the bounciness of the grenades so they don't act like a "superfunball." -Added a blue aura eminating from the Plasma Rifle extending about 5ft. -BFG explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn't brighten at all.) -Flashlight for Pistol, Shotgun, Machinegun and Chaingun. -New sounds more realistic for Pistol, Showgun, Machinegun. -Remove the BEEP from Multiplayer Games. -A new SentryBot for help player, for call him press "E" -Preliminary version of COOP (not the official COOP!) -New AI for a few commando zombies. -Now you can see the bullets but is too fast!.