remains of a wreck and its layout is arranged in the style of an arena. I find it well designed for the purposes of a multi player map, even if I was - initially - a bit surprised to see that the first floor lead to a dead end... until I noticed those small lifts scattered at two or three places in the map; they nearly share the same color as the walls so they ain't much visible.
I mainly see two problems with it:
- bad FPS count; you might think that I often gripe about them, but this one generates worst fps than the ones I get with the original D3 levels; this is probably due to the use of volumetric fog.
- bad items placement. I think Toireht should have better taken advantage of his interesting design. Obviously, the ground floor is a strategic area and yet most of them are located on the first level.
Good map however, especially when you know it has been wrapped up in just 3 days!
-Bluehair
Hide