overlook the outside where the sky is flashing constantly (mostly - amazingly I found a place where the sky didn\'t flash), the \'bright\' side of this means all room have light, the two ideas go hand in hand, windows=light. The rooms vary in style from some nicely done cafe areas to a room that almost looks like an amphitheatre.
The use of hell decals I feel is somewhat overdone and there is bloody absolutely everywhere - that bit I don\'t mind, much. Lighting is sufficient to make it easy to see where you\'re going without detracting from the Doom feel. Texture wise it\'s all nicely done and I only saw a few brush/texture faults, nothing you\'ll notice during a DM however.
Definately a large map worth playing on, it will very happily suite a larger DM game, plenty of powerups - without being overkill.
[i]Reviewed by: WadeV1589[/i]
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