The file you have requested: Mods / Game Mods / RA2 / Cow Shot EXTREME!! V1.03 - 284.96kb is not available. Perhaps try browsing all files for the game C&C: Red Alert 2 and upload any files you want to share or are missing. This is the only information we could locate:

Breakdown of my mod________________________________things done to weaken allys(late game)________________________________#1 I dropped the firing range of the prism tanks(to match range of apocs)(prism=10\apoc=5.75\prism now=5.75[42%]) #2 weakened the armor and range by 10% for the chrono legionaire.("armor" was 125 now 112 [10.4%] range was 5 now 4.5 [10%]) #3 dropped the armor and strength of weapon for the mirage by 20%("armor" was 200 now 160 [20%] weapon damage was 100 now 80 [20%]) #4 up cost of dolphins $400 ($500+$400=$900)______________________________________new units for allys_______________________________________#1 para drop engineers 6 E1\3 engineers\1 seal #2 flack trooper buildable#3 president $300 #4 cow shot ifv (with shortened range) #5 war harvester #6 howitzer $750(light armor)______________________________________New buildings available to allied______________________________________none______________________________________Things i did to weaken soviet_______________________________________ #1 lower range of psychic sensor (was 15----now 10) #2 lower armor of terror drones by 15%(was 100---now 85) ______________________________________new buildings available to soviets______________________________________ #1 spy satelite uplink #2 Airforce command center______________________________________new units for soviets______________________________________ #1 soviet paradrop 6 E1\3 sengineers\1 seal #2 chrono miner(advanced...same as allied upgrade) #3 president $300 #4 ifv (same cost as allys) #5 cow shot ifv(like a prism tank but stronger shot) #6 harriers #7 blackhawk now holds 8 troops or 2 armored vehicle grizzly and rhino or 1 apoc or mcv(gun damage bumped up+10 35+10=45)_______________________________________upgrades for allys_______________________________________#1 grizzly tank are now even across the board with rhino(cost\weapon\armor)(early rush defense)[rhino -100 on cost...grizzly +100 on cost] #2 chrono miner now is super chrono miner(warps everywhere after first trip to refinery) #3 blackhawk now holds 8 troops or 2 armored vehicle grizzly and rhino or 1 apoc or mcv(gun damage bumped up+10 35+10=45) #4 amphibious transport has 20mmrapid gun(speed increased+3 6+3=9)_______________________________________upgrades for soviets_______________________________________ #1 speed upgrade for kirkovs (speed+2 5+2=7) #2 speed upgrade for V3's (speed+2 4+2=6) #3 amphibious transport has 20mmrapid gun(speed increased+3 6+3=9) #4 armor upgrade for V3 (armor upgraded from light to medium)_______________________________________upgrades for all players _______________________________________#1 crate range increased 5x...was 3 now is 15(for those vetrancy seekers) ______________________________________________________________________things done to weaken the allys----4things done to weaken the soviets--2----------------------------------------------new units for allys----------------6new units for soviets--------------7----------------------------------------------new buildings for allys------------0new buildings for soviets----------2----------------------------------------------upgrades for soviets---------------4upgrades for allys-----------------4----------------------------------------------upgrades that effect both sides----1(crate range works nice...upgrades evrything in the viewable screen area [640x480])

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