CnC Red Alert 2

Cow Shot EXTREME!! V1.03

Description:

Breakdown of my mod ________________________________ things done to weaken allys(late game) ________________________________ #1 I dropped the firing range of the prism tanks(to match range of
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apocs)(prism=10\\apoc=5.75\\prism now=5.75[42½%]) #2 weakened the armor and range by 10% for the chrono legionaire.(\"armor\" was 125 now 112 [10.4%] range was 5 now 4.5 [10%]) #3 dropped the armor and strength of weapon for the mirage by 20%(\"armor\" was 200 now 160 [20%] weapon damage was 100 now 80 [20%]) #4 up cost of dolphins $400 ($500+$400=$900) ______________________________________ new units for allys _______________________________________ #1 para drop engineers 6 E1\\3 engineers\\1 seal #2 flack trooper buildable #3 president $300 #4 cow shot ifv (with shortened range) #5 war harvester #6 howitzer $750(light armor) ______________________________________ New buildings available to allied ______________________________________ none ______________________________________ Things i did to weaken soviet _______________________________________ #1 lower range of psychic sensor (was 15----now 10) #2 lower armor of terror drones by 15%(was 100---now 85) ______________________________________ new buildings available to soviets ______________________________________ #1 spy satelite uplink #2 Airforce command center ______________________________________ new units for soviets ______________________________________ #1 soviet paradrop 6 E1\\3 sengineers\\1 seal #2 chrono miner(advanced...same as allied upgrade) #3 president $300 #4 ifv (same cost as allys) #5 cow shot ifv(like a prism tank but stronger shot) #6 harriers #7 blackhawk now holds 8 troops or 2 armored vehicle grizzly and rhino or 1 apoc or mcv(gun damage bumped up+10 35+10=45) _______________________________________ upgrades for allys _______________________________________ #1 grizzly tank are now even across the board with rhino(cost\\weapon\\armor)(early rush defense)[rhino -100 on cost...grizzly +100 on cost] #2 chrono miner now is super chrono miner(warps everywhere after first trip to refinery) #3 blackhawk now holds 8 troops or 2 armored vehicle grizzly and rhino or 1 apoc or mcv(gun damage bumped up+10 35+10=45) #4 amphibious transport has 20mmrapid gun(speed increased+3 6+3=9) _______________________________________ upgrades for soviets _______________________________________ #1 speed upgrade for kirkovs (speed+2 5+2=7) #2 speed upgrade for V3\'s (speed+2 4+2=6) #3 amphibious transport has 20mmrapid gun(speed increased+3 6+3=9) #4 armor upgrade for V3 (armor upgraded from light to medium) _______________________________________ upgrades for all players _______________________________________ #1 crate range increased 5x...was 3 now is 15(for those vetrancy seekers) ______________________________________________________________________ things done to weaken the allys----4 things done to weaken the soviets--2 ---------------------------------------------- new units for allys----------------6 new units for soviets--------------7 ---------------------------------------------- new buildings for allys------------0 new buildings for soviets----------2 ---------------------------------------------- upgrades for soviets---------------4 upgrades for allys-----------------4 ---------------------------------------------- upgrades that effect both sides----1(crate range works nice...upgrades evrything in the viewable screen area [640x480])
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File Name:
csxfinal.zip
File Size:
284.96 KB
Date Added:
01-03-2005
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