and map effects.
- Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance.
- Double damage of turrets, zombies (pistol, shield, shotgun and machinegun) and demons (hell knight, imp, mancumbus, revenant and cacodemon).
- Add flame effects around non-flying monsters because theirs souls are burning.
- Add recall spawn effect when demons are dying.
- Cacodemon can spawn lostsouls like Pain elemental in Doom2.
- [b](new)[/b] Zombie can respawn if its corpse is not immedialely destroyed.
- [b](new)[/b] Player can hear strange sounds and can temporary lost the control of his weapon if he does not move.
- [b](new)[/b] Monsters can aleatory spawn.
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