The double_v13.zip file you have requested: Mods / Single Player / Double - 298.58kb is not available. Perhaps try browsing all files for the game Doom III and upload any files you want to share or are missing. This is the only information we could locate:
Here is the small list of the modifications:- Display new interface.- Exchage walk and run.- 200 max for health and armor.- Crosshair removed but hud is not hide.- Double specular factor and map effects.- Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance.- Double damage of turrets, zombies (pistol, shield, shotgun and machinegun) and demons (hell knight, imp, mancumbus, revenant and cacodemon).- Add flame effects around non-flying monsters because theirs souls are burning.- Add recall spawn effect when demons are dying.- Cacodemon can spawn lostsouls like Pain elemental in Doom2.- (new) Zombie can respawn if its corpse is not immedialely destroyed.- (new) Player can hear strange sounds and can temporary lost the control of his weapon if he does not move.- (new) Monsters can aleatory spawn.