We are three students of the "University of Potsdam, Germany". We developed in the context of the seminar "Nonlinear Media - Media Semantic" a Mod for the computer game Doom III. The Mod uses game
data which are generated by player and gameengine during the game in interaction. From these game data metadata are generated. These metadata will be represent in different ways. Aim is making game data accessible to the human player, which aren't revealed to him in the initial game course. This game data represent additional game relevant information which makes the game easier for the human player on the one hand, on the other hand shall contribute to the atmosphere of the game however also, changed into representation forms which harmonize with the game event. The mod should increase the fun at gaming!!!