Hi Y'all,
based on the QuakeDM code from Michael Stokes, I wrote a program called DtoD3 which will convert DooM wad files into Doom³ map format. It only takes seconds to do so.
Nearly all
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linedefs are converted, as well as sector specials.
ADDED to v1.1:
- light effects on sectors (test only)
- triggers have been reworked
- correct names on multiple tagged func_doors.
- object substitution expanded
- correct speed on lifts etc
- triggers on teleporters can only be triggered when facing them (so you can leave a teleporter)
- scale factor on the command line
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