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This is the new shuttle launch framework. This list of changes is long so I;ve added their change list here:CHANGE LIST-----------1.2:-Multiplayer Bugfixes-Added standard Carrier ship \"Galaxy + Carrier\"1.1:-Some minor Bugfixes-Added some minor changes for Multiplayer-Added support for MLeoDaalder KeyFoundation, can be found here:http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=154811.0:- Release by the new Shuttle Launching group-Re-enable collision detection after launch - Admiral Ames, jwattsjr-Makes the Seconday Fireing working - mldaalder, defiant-Useful changes to the ftbMissionLib - Sim Rex-Additional Bug Fixes, some minor new functions - Defiant050102:- Added Launcher, LauncherGroup, and LauncherManager- Carriers now contain Launchers and/or LauncherGroups instead of containing \"ships\"- LauncherGroups contain arbitrary sets of Launchers.- Launchers require *TWO* hardpoints (important for future releases):-> an ObjectEmitterProperty named \" OEP\"-> a HullSubsystem named \"\"NOTE: It would be wise to have both subsystems colocated at the same XYZ coordinate on the ship- For each Launcher/LauncherGroup, a \"Launcher #\" and \"Type: #\" button pair is generated in the GUI050502a:- User-definable AIs may be specified on a per ship type basis- Launched objects are optionally commandable on a per ship type basis051102a:- Carriers are now \"plugins\" defined in /scripts/Custom/Carriers. See the included /scripts/Custom/Carriers/Dauntless.py for an example. There have been some changes to Carrier modules since 050502a.051102b:- Fixed a bug introduced in 051102a where a Launcher can launch more ships than it contains.Return Shuttles Changes (old)Version 0.7b:Big bug fixesVersion 0.6b:Code cleaned upVersion 0.5b:Re-formatted the .txt file from UNIX to Dos.Version 0.4b:Added the Possibility to exclude Tractors for DockingVersion 0.3b:File scripts/Custom/Carrier/SetMaxShuttlesInBay.py is no longer used.Update your Carrier files instead (see Install.txt).