\"Galaxy + Carrier\"
1.1:
-Some minor Bugfixes
-Added some minor changes for Multiplayer
-Added support for MLeoDaalder KeyFoundation, can be found here:
http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=15481
1.0:
- Release by the new Shuttle Launching group
-Re-enable collision detection after launch - Admiral Ames, jwattsjr
-Makes the Seconday Fireing working - mldaalder, defiant
-Useful changes to the ftbMissionLib - Sim Rex
-Additional Bug Fixes, some minor new functions - Defiant
050102:
- Added Launcher, LauncherGroup, and LauncherManager
- Carriers now contain Launchers and/or LauncherGroups instead of containing \"ships\"
- LauncherGroups contain arbitrary sets of Launchers.
- Launchers require *TWO* hardpoints (important for future releases):
-> an ObjectEmitterProperty named \" OEP\"
-> a HullSubsystem named \"\"
NOTE: It would be wise to have both subsystems colocated at the same XYZ coordinate on the ship
- For each Launcher/LauncherGroup, a \"Launcher #\" and \"Type: #\" button pair is generated in the GUI
050502a:
- User-definable AIs may be specified on a per ship type basis
- Launched objects are optionally commandable on a per ship type basis
051102a:
- Carriers are now \"plugins\" defined in /scripts/Custom/Carriers.
See the included /scripts/Custom/Carriers/Dauntless.py for an example. There have been some changes to Carrier
modules since 050502a.
051102b:
- Fixed a bug introduced in 051102a where a Launcher can launch more ships than it contains.
Return Shuttles Changes (old)
Version 0.7b:
Big bug fixes
Version 0.6b:
Code cleaned up
Version 0.5b:
Re-formatted the .txt file from UNIX to Dos.
Version 0.4b:
Added the Possibility to exclude Tractors for Docking
Version 0.3b:
File scripts/Custom/Carrier/SetMaxShuttlesInBay.py is no longer used.
Update your Carrier files instead (see Install.txt).
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