Hi Y'all,
Based on the QuakeDM code from Michael Stokes, I wrote a program called DtoD3 which will convert DooM wad files into Doom³ map format. It only takes seconds to do so.
Nearly all
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linedefs are converted, as well as sector specials.
Some linedefs are currently not supported:
- scroll (and probably never will, because it is Doom³ related)
Actually there are few problems I am aware of:
- brushes cannot have more than one function (will not be solved)
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Changes since v1.2:
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This version contains a more compatible material file as well as some adjustments to the gameplay.
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