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Nearly all linedefs are converted, as well as sector specials.Some linedefs are currently not supported:- scroll (and probably never will, because it is Doom related)Actually there are few problems I am aware of:- brushes cannot have more th Based on the QuakeDM code from Michael Stokes, I wrote a program called DtoD3 which will convert DooM wad files into Doom map format. It only takes seconds.