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An attempt to add liquid like physics to Doom 3. It adds buoyancy properties to rigid bodies and ragdolls (AF's) using defined density and viscosity.In a later version I think it's be fun to add a wavey surface that's affected by object colliding but I can't really think of a fast way to do this so if anyone's got any ideas I'm listening.I'm still stuck with a DirectX 8 video card so I don't see any of the fancy vertex programs or anything but I know there are some good ones out there for anyone interested in looking around. What I've provided is a slightly modified version of someone else's work (credits at the bottom). It's really only a place holder.----------------How to play----------------1. make a a folder Doom3/waterphysics2. unzip the contents of the zip file into that folder3. Start doom and choose "Water Physics" from the mods menu4. Go to console (CTRL+ALT+~) and type "map test_water" and play around a littleI usually play with a key bound to "toggle g_dragentity 0 1" to help move stuff around but it's up to you.