add a wavey surface that\'s affected by object colliding but I can\'t really think of a fast way to do this so if anyone\'s got any ideas I\'m listening.
I\'m still stuck with a DirectX 8 video card so I don\'t see any of the fancy vertex programs or anything but I know there are some good ones out there for anyone interested in looking around. What I\'ve provided is a slightly modified version of someone else\'s work (credits at the bottom). It\'s really only a place holder.
----------------
How to play
----------------
1. make a a folder Doom3/waterphysics
2. unzip the contents of the zip file into that folder
3. Start doom and choose \"Water Physics\" from the mods menu
4. Go to console (CTRL+ALT+~) and type \"map test_water\" and play around a little
I usually play with a key bound to \"toggle g_dragentity 0 1\" to help move stuff around but it\'s up to you.
Hide