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New Features- Added an Observer Mode to the game to support the professional games circuit.- Added a Friends List feature to support the growth of the Online community.- Added an Arranged Teams Automatch feature to simplify the process of automatching games with Friends.- Added Mod Manager to facilitate switching mod versions from the Main Menu. Mods are now also listed in the Join Game screens.- Added support for Lobby News messages in non-Latin character fonts (full unicode support).Improvements- Game performance has been improved through the use of the Intel Performance Primitives library- Enemy detection code has been improved for better performance in the late game on large maps.- Selection focus key (') has been added to the defaul keybindings. NOTE: The keybindings file has been changed and is no longer compatible with previous versions.- Improved the targeting priority system for vehicles and units with multiple weapons.- Major update to game camera system, including fixing many bugs.General Fixes- Fixed several bugs with the Automatch system.- Thorough overhaul of the Stance system which fixed many bugs with the Melee and Ranged stances. Overhaul includes the removal of Versatile Stance.- Fixed several minor issues with the game camera, including increasing the default range for the limited camera so it matches the distance of the free camera.- Fixed several minor issues with save games and playback files. NOTE: The save game format has been changed and will no longer be compatible with previous versions.- Fixed several minor issues with the playback mode.- Fixed several infrequent crash bugs in Online screens.- Fixed rendering issues with the Intel 915 IGMA.- Fixed Mission 4 bug where third Whirlwind disappears.- Fixed bug where Toth was damaging himself with special attacks.- Fixed occasional SCAR crash in Mission 7 when capturing bridge.- Fixed NIS cameras for all missions.- Fixed various bugs in game chat system.- Fixed various bugs in Army Painter.- Fixed bug where NIS speech wouldn't play under Windows 98 (unsupported OS).- Fixed various bugs in Multiplayer Game setup system.- Various cosmetic fixes to various screens.- Fixed bug where the Ork Wartrack Twin Rokkit Launcher upgrades will get stuck in an infinite loop when overwatching the upgrade.- Fixed bug where a Shroud button which has no function would appear in the build-menu of a Webway Gate while it is being built.Ability Fixes- Fixed bug where Word of the Emperor ability would not function.- Fixed bug where Bad Doc Healing Aura ability did not heal commander units.- Fixed bug where Bad Doc Healing Aura ability only affected the Mad Doc and attached squad.- Fixed bug where Exarchs could not be added to Aspect Sqauds while the squad was moving.- Fixed bug where Exarchs could be built while the squad was moving.- Fixed bug where Howling Banshee War Shout ability would affect friendly units.- Fixed bug where Eldar Plasma Grenade was inheriting incorrect attributes.- Fixed bug where Stormboyz speed research effects only the Stormboyz leader.- Fixed a range of bugs where abilities were incorrectly affecting friendly units as well as enemy units.- Fixed bug where Grav Falcon Brightlance was invisible.Balance ChangesOrk Changes- Reduced damage of Trukk Big Shoota.- Increased population requirement for Trukk/Mekshop from 31 to 46.- Increased population requirement for Wartrakk from 46 to 61.- Wartrakk build time increased.- Decreased damage of Wartrakk Rokkit against all infantry significantly.- Increased build time of Wartrakk Rokkit and Mortar from 9 to 20 seconds.- Put a 46 population requirement on Ork Rokkit Launchers.- Reduced Big Mek's Mega Blaster damage.- Increased build time of Bad Doc to 15 seconds.- Increased cost of Bad Doc by 10 requisition.- Increased damage output of Nob Leader Power Klaws.- Decreased build time of Ork Nob Power Klaws from 15 to 12 seconds.- Increased damage of Ork Nob Leader Power Klaws.- Big Mek now takes longer to build after researching Custom Tellyporta.- Big Mek now takes longer to build after researching Custom Force Field.- Big Mek now takes longer to build after researching Tank Bustin' Kit.- Reduced range on Ork Listening Posts that have the first Listening Post upgrade.Eldar Changes- Reduced damage of Fire Prisms Shuriken Catapult against Heavy Infantry (Medium). Also reduced damage against Medium Vehicles.- Reduced damage of fire prism Prism Cannon vs. all buildings, all vehicles (slight), reduced morale damage, reduced minimum damage, reduced area of effect from 10-8.- Reduced morale damage on Eldar D-Cannon Turret.- Reduced damage of Vyper Missile Launcher against all infantry types.- Increased time cost of Vyper Missile Launcher weapon upgrade.- Increased vertical aiming ability of Brightlance platforms (slight).- Increased range of Ranger Long Rifle from 32 to 35.- Increased morale damage output of Ranger long rifle from 40 to 60 per hit.- Removed charge modifiers from Howling Banshees.- Created dependencies on Vyper/Wraithlord aspect stones before Fire Prism can be researched.- Decreased time cost of Seer Council Witchblade weapon upgrade.- Dark Reaper Exarch now does more damage to Heavy Infantry .- Dark Reaper weapon upgrade now has the same range as its original weapon.- Increased Time cost of Warp Spider Aspect Stone- Increased Power cost of Warp Spider Aspect Stone.Chaos Changes- Reduced cost of tier 3 to 400/150 and 100 seconds. From 500/200 and 125 seconds- Chaos Aspiring Champions and Space Marine Sergeants now benefit from the bionics upgrades (+20% health)- Furious charge should now be giving +15% damage bonus to chaos_knife_cultist and chaos_knife_tactical.- Chaos Heretic costs 0 supply cap, however there is a limit of 5 Heretics at any given time.- Increased cost of Cultist, increased hit points, increased build time, decreased to starting with 4 units. Increased base weapon damages by 30%. Decreased min damage on Cultist Laspistol from 2.5 to 1.5.- Increased time cost of Cultist Aspiring Champion.- Reduced Cultist Grenade Launcher damage by 35%. Increased build time of Grenade Launcher.- Increased damage output of cultist plasma gun, slightly increased cost.- Defiler hitpoints increased from 2300 to 2700.- Defiler now costs 2 Support cap.- Reduced cost of Possessed marines, decreased attack/hp/build time accordingly.- Reduced cost of Horrors, decreased attack/hp/build time accordingly.- Reduced melee damage of Raptors against building low.- Chaos Rhino now costs 1 Support cap.- Smoke Grenade research time/cost reduced.Space Marines Changes- Reduced cost of tier 3 to 400/150 and 100 seconds, from 500/200 and 125 seconds.- Reduced stun time of SM Force Commander from 4 to 2 seconds.- Scouts do less ranged damage to infantry_low, infantry_med, and infantry_high.- Reduced Scout accuracy while moving from .55 to .35. Reduced Scout morale damage.- Reduced melee damage of Assault Marines against building low.- Rhino now costs 1 Support cap.- Smoke Grenade research time/cost reduced.- Cultist reinforce time when in combat set to 12 seconds.- Updated help text to reflect balance changes.Mod Support- Mods can now disable tutorials by leaving a blank field in the FEDefaults.lua file.- Multiple fixes in the Attribute Editor.- Game now validates more fields from the attribute files. Also validation of starting units and buildings has been removed.- New binary file format for all attribute files.- Added support for exclusive win conditions.- Several unused attribute fields have been removed.- Added flag for weapon line-of-sight being blocked by entities. We recommend not using it, as it is terribly slow.- Added multiple flags to Scenario files in the Mission Editor, including being able to turn off sky, terrain and water rendering.