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DungeonDoom is a rogue-like Doom 3 modification, which sets up a pseudorandom maze including enemies.-------------Features:-------------- 20-100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned- Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills.- Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior.- Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games.- 10 different magical spells with 3 different skill levels each.- Fighters can use experience to improve weapon usage.- Ammunition, Potions, Scrolls and various light sources are available in shops.- Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility.- Traps which cause damage, status effects or Level transitions (Trapdoors).- Magically summoned pet pinky (credits to tinman).- Refreshment fountains to replenish health or mana.- Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests.--------------Changes:--------------- Ability system for fighters. Weapon efficiency is increased by selecting abilities after level advance.- Selectable game length. In the shorter gametypes, enemy difficulty increases quicker making for a less repetitive and more challenging game.- True random generation of dungeons and enemy/trap placement. Everytime you start a new game the dungeon is generated new. Still, identical dungeon maps are generated by repeated visits to the same dungeonlevel within a game session.- [file="42654"]ROE version[/file] includes ROE enemies.- Advanced lighting effects. Remember to use torches or lanterns to illuminate the dungeon. Ambient light level is dependent on the selected difficulty level with most light available in "easy" setting.