The double_v20.zip file you have requested: Mods / Single Player / Double - 12mb is not available. Perhaps try browsing all files for the game Doom III and upload any files you want to share or are missing. This is the only information we could locate:
This mod pack contains a set of individual PK4 files, each of them affecting/doubling a specific aspect of the game (weapons accuracy/damage, player's stamina, visual FX etc). If you don't like the features offered by one of them, you just delete it! The Readme has extensive details about each of them. Finally, beginning this version, the mod can also used in multi player mode thanks to the DoubleSpawn "plugin" :)---------------Features:---------------- Display new interface. - Exchage walk and run. - 200 max for health and armor. - Crosshair removed but hud is not hide. - Double specular factor and map effects. - Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance. - Double damage of turrets and zombies (pistol, shield, shotgun, machinegun and chaingun). - Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). - All effects described above are also enabled in multiplayer mode. - Add flame effects around all monsters. - Add recall spawn effect when demons are dying. - Cacodemon can spawn lostsouls like Pain elemental in Doom2. - Zombie can respawn if its corpse is not immedialely destroyed. - Player can hear strange sounds and can temporary lost the control of his weapon if he does not move. - Non boss monsters can aleatory spawn. - Demons walk and run twice faster. - Flame color and damage depends of the monster state. - Non boss and non flying monsters can health regen. Each monster is invulnerable while regening. - News sounds for demons and weapons. - News skins for demons and some bosses. - (new) Advanced translucent flame effect using alpha blending for a better rendering. - (new) Flame size is equals to monster one. - (new) Lots of features can be costumized using console variables. - (new) Up to two monsters can be spawn each five seconds in single player mode, more each 2.5 seconds in multiplayer mode. - (new) Spawn monster feature is also enabled in multiplayer mode. - (new) You can now play all multiplayer maps alone and fight the monsters as in single player mode. - (new) The new volcano skins have lava parts which are animated. These parts are also larger and are always visible in the dark. - (new) All weapons but flashlight and soulcube have a better metalic render skin. Grenades, plasmagun and bfg have also animated skins.