randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned
- Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills.
- Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior.
- Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games.
- 10 different magical spells with 3 different skill levels each.
- Fighters can use experience to improve weapon usage.
- Ammunition, Potions, Scrolls and various light sources are available in shops.
- Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility.
- Traps which cause damage, status effects or Level transitions (Trapdoors).
- Magically summoned pet pinky (credits to tinman).
- Refreshment fountains to replenish health or mana.
- Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests.
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Changes:
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- Special "non-dungeon" levels including an overworld and two distinct boss rooms.
- Every few levels, teleporters are available to travel to the "overworld". The shop is only available in the overworld.
- Special unique intermediate boss enemies with respawning minions and unique abilities.
- Special final boss "The Balrog", with unique properties.
- 4 adjustable light levels with optional ambient lighting.
- Ambient sound effects.
- Several minor gameplay fixes and improvements.
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