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Mules also can now cast most magic spells, use melee and ranged weapons (but it looks sort of wierd) and if all the humans die you can have a party of all mules (but if no mules have spell books there can be some problems)! Mules can also now use lev I changed the packmule's GAS file so that the game thinks packmules are normal party members, they now attack anything in 100 meters, deal up to 7000 damage with their hooves and can kick 1.5 meters.