Break In 1.4
"Break In" was really strong, conceptually - unlike anything in the original game but totally true to the gameplay ideas in DX. As Harvey Smith put it, "Break In featured an unusually palpable, somewhat sinister atmosphere, and in some (very nostalgi
This is the third prize winner of the map contest hosted by Planet DeusEx! See more info for a short map description from the judges. This version fixes conversation problems.