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DungeonDoom is a rogue-like Doom 3 modification, which sets up a pseudorandom maze including enemies.-------------Features:-------------- 20-100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned- Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills.- Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior.- Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games.- 10 different magical spells with 3 different skill levels each.- Fighters can use experience to improve weapon usage.- Ammunition, Potions, Scrolls and various light sources are available in shops.- Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility.- Traps which cause damage, status effects or Level transitions (Trapdoors).- Magically summoned pet pinky (credits to tinman).- Refreshment fountains to replenish health or mana.- Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests.--------------Changes:--------------- Now Linux-compatible (thanks to RIP)- Removed the long gameplay variant, which was not fully functional due to a bug. The short gameplay variant is recomended.- Fixed a bug leading to crashes if petpinky was spawned outside the main dungeon.- Fixed a bug associated with entering the dungeon after using the teleporter.