Return to Castle Wolfenstein

The Fortress

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================================================================ Title : The Fortress Author(s) : Vicpas Release Date : 11/01/2004 Creation Date :
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06/03/2005 Emails Address : vicpas@ig.com.br / vicpas1@gmail.com Home Page : -.- Game : Return to Castle Wolfenstein - Single Player ================================================================ * Construction * Map base : New Map Custom textures : Lavahell.jpg (Quake III), RTCW.jpg, Wolfenstein.jpg and Onmix for the mirror Custom sounds : Boom.wav, Flyby.wav, Of1.wav and Underground.wav by Vovstein Custom models used : Some Models by Vovstein, One model from Mages Skulls and http://fps.brainerd.net/mapmodels.htm Custom prefabs : None Editors used : GTK Radiant 1.2.11 with update 1.2.13 Other utilities used : -.- Known bugs : Some textures with video option Lighning: Light Map (High) ================================================================= * Installation Information and how to play * - Unzip to your C:Return to Castle Wolfenstein folder where C = the drive you installed RTCW on. - Play using the shortcut and when the main menu appears, click in play button and after choose your favorite skill. ================================================================= * Description * This map is my first single player map. This was made in about 8 month's time on and off and was created to learn about single player mapping ================================================================ * Map Info * Compiled with: PC AMD K6 III 400 MHZ with 198 MB RAM Video Card - VooDoo 3 3000 with l6 MB BSP, -meta, -Vis, -Light -fast -filter (45 minutes to compile and about 37 minutes to AAS) ================================================================ * Thanks to * Pizpot by the Begin in Move3 Kim "the Pirate" by informations and attention (Start map's author) Vovstein by good models Frank Berloff (RedMoon map's author) BeauSutton and DemonSpawn by Mirror and Lightning (Textures and Tutoriais)(OEE map's authors) Privater and Vondur by informations and attention (Timegate's authors) http://kos.spot.com.au/ (KoS Virtual World) http://fps.brainerd.net/mapmodels.htm http://www.wolfensteinx.com/surface/ http://www.nibsworld.com/rtcw/ http://www.planetwolfenstein.com/tramdesign/ http://www.planetwolfenstein.com/ http://www.planetphillip.com/ Phillip Marlowe by distribute in RTCW maps's site and by "Text" for briefing 1 ================================================================ Testers: André Paiva, Marcelo Amorim and Pedro Pasquino Neto(aka Netinho) . ================================================================ * Copyright / Permissions * This level is (c) by Vicpas(2005). All rights reserved. Authors MAY NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, or any of it's assets (models, textures, sounds, etc) i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this ZIP and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact. ================================================================ Note: 1-Play this level with video option {System/Lightning: Vertex(low)} 2-If somebody knows as solving my textures bugs, please email me. 3-If i forgot somebody, please forgive me ================================================================ Return to Castle Wolfenstein is an excellent game idealized by Gray Matter Studios INC, using the engine of the game Quake III's ID Software. Unhappily few mappers were interested in doing Mods or maps (Single Player), to give continuity the saga of the hero B.J. Blazkowicz. ================================================================ Enjoy and thank you. Vicpas. [b]Note: Additional screenshots sent in by the developer, and added 23/01/2006.[/b]
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Date Added:
08-08-2005
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