Unreal Tournament 2004
Mechanatrix2.0 has been an on and off WIP for the past year and a half. I always wanted to remake the model, since I wasn\'t really satisfied with the original mesh. After playing PN03 on the
Gamecube, I decided I wanted to go with a more minimal, clean, and bright look to the model and texture. I guess a model over 5000 polys can\'t be considered minimal, but I made sure the textures focused purely on design and less on making things look grimy, dirty and worn. I purposely didn\'t paint any lighting or shadow into the textures. With such a high vert count, I figured I would let the level lighting in the UT maps handle lighting and shadows.