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Mechanatrix2.0 has been an on and off WIP for the past year and a half. I always wanted to remake the model, since I wasn't really satisfied with the original mesh. After playing PN03 on the Gamecube, I decided I wanted to go with a more minimal, clean, and bright look to the model and texture. I guess a model over 5000 polys can't be considered minimal, but I made sure the textures focused purely on design and less on making things look grimy, dirty and worn. I purposely didn't paint any lighting or shadow into the textures. With such a high vert count, I figured I would let the level lighting in the UT maps handle lighting and shadows.