This pak file addresses a number of problems (at least I think so) in DOOM 3, most notably the sound effects for monsters and weapons. To install this pak file, simply install this executable to your
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DOOM 3's ../base/ directory, as well as into DOOM 3's ../d3xp/ directory if you have Resurrection of Evil installed.
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Features:
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- Console now responds to tilde key being pressed instead of requiring 3-key combination.
- Cyberdemon fight and Caseon PDA fixed.
- Player weapon sounds for Pistol, Shotgun, Machinegun and Chaingun are changed.
- Player now bleeds.
- Pistol grip is now green.
- Player shadow is now displayed correctly like in multiplayer.
- Monsters spurt more blood.
- Player jump/land/pain/disorientation/walk sounds are changed.
- Chaingun wind-up/wind-down durations changed to .8 and 1.5 respectively.
- Keycard sound changed.
- Menu theme is now 128kbps; this is both menu themes now.
- 'idlogo' RoQ movie intro replaced with updated intro.
- Several door sounds changed.
- GUI sounds changed.
- Low ammo warning sound removed.
- Swinging light sounds changed.
- World flashlight projection changed.
- Rocket Launcher fire sound changed.
- Shotgun clip changed to 5 shells.
- Shotgun reload amount changed to 1 shell.
- Low ammo for Shotgun changed to 1 shell.
- Updated Machinegun skin.
- Config file rps.cfg now execs only player information (avoids further settings overwrite.)
- Chaingun motor loop sound reflects new chaingun sounds.
- Patch files removed from pak file to prevent incompatibilities with previous or future versions of DOOM 3.
- Flashlight select sound changed.
- Light toggle sound changed.
- Monorail intro commando sfx changed to match in-game sfx.
- Alphalabs 2 alarm sound changed.
- GUI arrow changed.
- Super Turbo Turkey Puncher announcer removed.
- Default and Vapor versions merged.
- Gibbing removed; vaporization replaced w/simple demon corpse removal after 2'. This is less CPU intensive.
- Both medkits now have red indicator lights.
- Armor Jacket pickup sound changed.
- Plasma Gun idle volume and sound changed.
- All modified id files now up-to-date as of 7/05.
- Shotgun pellet spread changed to 13.
- Elevator loop sound fixed.
- Mod repackaged into RAR SFX archive.
- Plasma idle tweaked.
- Plasma ammo box texture changed.
- Disabled default sound.
- Fixed missing melee glass sound from weapons.sndshd.
- Added player shadow entry to Autoexec.cfg.
- Fixed weapon scripts/defs that have been updated by id.
- Changed Double-barreled Shotgun wood grain to black plastic.
- Attack/aroused/movement sounds changed for the following monsters:
-- Thin Zombies, Fat Zombies, Commando Zombies, Imp, Hell Knight, Pinky Demon
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