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To celebrate the release of GtkRadiant source code under the GPL, here's the latest beta build of GtkRadiant 1.5.0, a stand-alone level editor for games using id Software's game engines. There have been many improvements made since the last build more than a year ago, making this build a worthy replacement for 1.4.x. If all goes well with this build, 1.5.0 will be declared stable. Many thanks to all the contributors over the last year.User Docs: Zerowing.idsoftware.com Report Form: Qeradiant.com's new:------------------ Fixed 'inconstent vertex count' errors for certain brush-face configurations.- Fixed keys/values for brush entities not being editable unless parent is selected.- Fixed brush-entities not being deleted when the last child brush is deleted.- Fixed scenarios where worldspawn is not the first entity in the map.- Moved information in synapse.config into .game files.- Added api version-checks to avoid loading incompatible plugins/modules.- Fixed crash when accessing links from help menu.- Fixed broken links in help menu.- Added game-specific help-menu docs to win32 installer.- Changed q3 connect-entities to preserve existing targetname key.- Changed q3 connect-entities to generate targetname key based on target classname.- Fixed crash on startup with texture-subsets enabled.- Added support for doom3 lights combined with brushes and patches.- Added support for doom3 light_origin on lights.- Added support for doom3 light_rotation and rotation key on lights.- Added support for rotating lights using the rotation tool.- Added support for setting fixed S/T tesselation on doom3 patches.- Changed patch inspector to be completely non-modal.- Added rendering of fixed S/T tesselation on doom3 patches.- Changed creation of doom3 func_static entities to prompt for a model.- Fixed zero-sized primitives being rendered for culled entity-connection-lines.- Fixed title of floating entities/console/textures window.- Fixed destruction of floating windows on shutdown.- Added shortcut handling when entity-inspector/texture-browser are active.- Changed mod shader-list and entity-definition searching to also search base-dir.- Fixed undo of brush-make-detail and brush-make-structural.- Added full support for Quake II and Heretic II surface-flags in surface-inspector.- Added support for international (non-ascii) characters in paths and entity keys.- Added rendering of entity names for non-group entities.- Fixed context-dependent opengl calls before opengl context is created.- Added support for multi-byte UTF-8 characters in xml content (not markup).- Fixed misaligned objects causing bus error on OSX.- Fixed selecting a texture not resetting the current selected texture-projection.- Added handling of OpenGL drivers that don't implement all reported extensions (OSX). - Fixed q3map2 feedback xml streams containing non-UTF-8 text.- Changed display of angled box-entities to show un-rotated bounding boxes.- Changed entity-connect-selected to use the parent entity of a selected brush.- Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush.- Added q2map and bspc to installation packages.- Fixed failure to load shaders containing '.' such as Heretic II model skins.- Added support for fractional repeat values to brush-fit-texture.- Optimised type-casts for scene-graph type system.- Disabled substitution of 'unspecified' for entity key values that match the default.- Refactored module-system api - added globalModuleServer().- Added auto-completion for surface-inspector texture-name entry.- Fixed missing prefix attribute in quake game configuration file.- Added auto-completion for find/replace-textures texture-name entries.- Removed redundant buttons and options in find/replace-textures window.- Added auto-complete for shader attributes in entity inspector.- Added support for doom3-material heightmap to normalmap conversion.- Added camera move up/down one floor.- Added support for 'unspecified' contents/flags/value for Quake2 brush faces.- Added support for doom3 model-entity 'skin' key.- Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector.- Added GUI updates during map load and engine-path/game-dir changes.- Fixed main window being hidden behind another application on closing a floating window.- Specialised filters list for doom3 entity/material types.- Added ASE-loader support for shader names specified as a bitmap absolute-path.- Fixed monitored-q3map2-compile debug-feedback display.- Added TGA-loader support for vertical and horizontal flipping. - Enabled auto-generation of smooth normals for all LWO models.- Fixed model files not being closed after being read.- Fixed build menu dialog not saving changes to build commands.- Changed build menu to save xml only if changed by user.- Fixed CSG-merge.- Reduced CSG-merge tolerance for misaligned brushes.- Added 'File > Refresh models' - reloads models that have changed outside Radiant.- Added option to enable or disable snapping brush planes to integer on map load/save.- Added 0.125 grid.- Changed grid rendering to always show major/minor grid colours whatever the zoom level.- Increased maximum zoom level for XY views.- Fixed region-set-selected for model entities.- Fixed entity-inspector window position changing while hidden.- Added entity-inspector GUI support for func_button/func_door direction attribute.- Added angle/model/sound GUI to entity-inspector for old-style entity-definitions.- Added clipper-plane rendering using stippled back-face-culled polygon.- Fixed entity-inspector failing to handle non-ascii characters in entity keys.- Changed clipper mode and component-editing modes to be mutually exclusive.- Changed camera A/Z/D/C keys to obey "discrete movement" checkbox.- Added support for up/down movement in freelook mode.- Fixed clipper-tool-uses-caulk option.- Added prompt for engine path at startup if not found.- Fixed QE-tool component-drag selecting components of unselected brushes.- Added saving of camera render mode preference.- Changed default camera render mode to Textured for Doom3.- Changed default texture render mode to Trilinear.- Changed clipper-point selection/rendering to behave the same at all zoom levels.- Changed clipper-point selection to always pick the closest point to the cursor.- Fixed clipper colour not being updated until after restarting.- Fixed QE tool not deselecting edges when left-clicking on a vertex without shift.- Changed home-path prefix to be optional on linux/osx for q1/q2.- Changed OpenGL module to work correctly with GL_VERSION 2.0.0.- Fixed spawnflags in Enemy Territory entity definitions.- Added missing Enemy Territory entity types.- Fixed double-maps-directory when using non-native file open dialog on win32.- Changed find/replace-textures window to update when selecting textures with MMB.- Changed Help menu to display only the help menu relevant to the current game.- Changed Help menu to display only the help menu relevant to the current game.- Refactored shortcut handling to make focussed widgets override global shortcuts. Allows using ctrl+c to copy console text, undo/redo without main-window focus.- Changed doom3 light_radius box to draw flat-shaded translucent in camera view.- Fixed progress window not being shown when loading maps.- Fixed snap-planes-to-integer preference not being saved.- Fixed build menu becoming empty if editing of default menu is cancelled.- Fixed q3 entity definition for item_health_small.- Optimised light-dragging.- Changed connect-entities to not break existing connections where possible.- Fixed clipper removing brushes on incorrect side of clip-plane when flipped.- Fixed crash when importing a file after deleting the world entity.- Changed copy/paste/import to select world brushes instead of world entity.- Added stack-trace output to all debug popup messages (win32).- Fixed vertex/edge selection behaviour on undoing brush edits.- Changed doom3 light centre rendering to use a point instead of a box.- Changed map and shader parsers to gracefully handle bad data.- Added entity angle-editing using rotate-tool or rotation toolbar buttons.- Fixed start-on-primary-monitor (win32).- Fixed camera-view freelook when window is on secondary monitor (win32).- Added functional free-scale tool.- Improved precision preservation for free-rotation and free-scale tools.- Fixed misc_model rotation using free-rotation tool.- Added entity angle-editing for entities that display a model.- Stopped size-info being drawn if selection has zero size.- Added support for 'angle' key on doom3 entities.- Added support for loading and saving Quake4 map format.- Added support for built-in shader images such as _noFalloff.- Added support for loading quake4 entity definitions.- Fixed picomodel bug loading .lwo files with texture names >64 in length.- Added support for quake4 .guide material templates.- Added light_radius and light_center GUI to doom3 entity inspector.- Added support for editor_int/editor_string keys in doom3 entity definitions.- Changed doom3/quake4 .mtr and .guide searching to look in subfolders.- Added experimental support for doom3/quake4 projected lights.- Fixed shortcut for toggle-far-clip.- Added default-texture-scale option to preferences.- Added default-grid-spacing option to preferences.- Changed far-clip-plane setting to increase exponentially with distance.- Fixed selected entities moving when drag-resizing brushes.- Changed patches to be selectable from the back in wireframe views.- Changed create-group-entity to re-select brushes after creation.- Added expand-selection-to-entities with default shortcut ctrl+alt+e.- Fixed crash in gtk file-chooser with some versions of GTK+.- Added Radiant Manual shortcut to win32 installation.- Added 'use alternative texture projection' option to prefs (aka Brush Primitives).- Fixed caching bug causing import-map to not reload modified maps.- Added blended-decal rendering for doom3 and quake4.- Fixed hint/caulk filtering for Jedi Academy shaders.- Fixed crash when loading invalid ASE models.- Fixed gtk wimp theme not working after using gtkthemeselector (win32).- Fixed objects sometimes dissappearing when at high zoom level in Ortho views.- Fixed crash while auto-saving snapshots.- Fixed typo in Quake entity-definitions.- Fixed episode flag names on Quake item_sigil and func_episodegate entities.- Added detailed description of Quake item_sigil and func_episodegate entities.- Fixed path to q2map in quake2 build-menu.- Added support for qer_trans keyword in doom3 materials.- Fixed endianness for .lwo loading on linux.- Added drag-resizing for doom3/quake4 light_radius boxes.- Added command to toggle lighting/textured modes, shortcut F3.- Added texture-lock toolbar button.- Fixed editing of doom3/quake4 faces with negative texture scale factors.