The mobiusconstruct_aka_voldemoret_prefabs.rar file you have requested: Miscellaneous / Prefabs and Textures / Mobius Prefab Pack - 8mb is not available. Perhaps try browsing all files for the game Doom III and upload any files you want to share or are missing. This is the only information we could locate:

This is my prefab pack and other utilities for doom 3. You can use this any way you choose, you only have to credit the author if you do.Included are:- a def folderIn the def folder are several alternative health and explodable objects. For the larger exploding objects you will need to make a collision brush and make it a func_static and assign that brush as the models clipmodel. All entries will be placed under a new menu in your right click options labeld exhale1 (after the last map I worked on).- a light folderJust a few light ideas I played with that you might have some use for.- a texture folderSome of these are necessary for some of the prefabs to look proper.- a materials folderThis has a few example of scrolling textures for the conveyor systems and jump pads; they aren't entirely necassary but it wont look right until you replace them with your own scrolling texture (you can use mine as a base to see how).- a prefab folderIncluded are all the prefabs I've ever made. This includes several classes:-- the cheesy ones I first made when I started mapping for the first time-- more advanced ones like jumpads conveyors candelebras etc some have place holder textures (not many) like the keg until I had chosen a more appropriate texture-- some are examples from some of my tutorials at doom3world.org (under level editing---tutorial listings look in the replies, you will see a bunch by my name there Voldemort); these include: target_setinflunce, scriptless rotating doors, func_phantomobjects etc.....-- the more recent ones include clip brushes to reduce system strain

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