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This is basically an assault mode map on some nameless world that resembles Yavin in a lot of ways(it does use yavin assets, after all). Construction is pretty good with some clever use of ruins, but there are a few places it can be improved upon.Firstly, there was a couple missing textures. This was most noticeable at the long bridge to the villains base. The entire surface was grey. Secondly, I recommend death regions. I love the idea to have the temple at the end of the bridge surrounded by cliffs and that big hole by the hero base but if someone falls down there they won't die and you have to respawn gto get out.Then, the unit count. The map is fairly wide and open compared to Mos Eisley so a lot of the map goes without seeing much fighting at all.lastly, one of the 10 command posts is is an underground room. What I really liked about this map is how the author had tunnels and ruin going through and below terrain, like a path thrugh a mountain. However at one CP in an underground room you might appear on the wrong side of a wall and might end up falling outside the world.Hero battles aren't really my thing but if you if you're an avid fan of assault mode you absolutely must add this to your collection.Oh, it's good to have maps submitted again.