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Welcome to my mod, until now I've kept this a private mod for use mainlyat lan parties. I made this mod because I felt that BFME2 sufferedfrom a lack of diversity. Too many games are reliant on rush tactics(whoever sucker punches the other guy 1st usually wins), so I decided totry my best to put strategy back into BFME2.This mod is intended to be played on the v1.04 patch. The objective ofthe mod is to add more of an emphasis on defense and siege. The command point limit has been jacked waaaay up, (now you can playHelms the way it was meant to be played...with thousands of Uruks!) so expect some lag if you are running on high graphics. That's a veryshort description of this mod, so I'll the highlight some of the otherkey features to give you an idea of what your downloading. ALSO, you must realize that the AI (no matter whatdifficulty you have them on) WILL take advantage of this mod. They willcomeat you with LOTS of units, so make sure you respond in kind, or buildwalls)1 - Command Point cap has been lifted (starts at 6500 on most maps, andraises even further when you build fortresses/resource buildings)2 - Camera height has been adjusted for SOME maps (still working onintegrating it with all maps). So now you can get a wider view of thebattlefield.3 - Resource building "area of effectiveness" has been eliminated,meaning that you can now build them side by side if you wish, and not bepenalized for it. In order to compensate for farm spamming, I've made it sothat building too many resource buildings will gradually result inlowered output on ALL buildings. So build some (4 or 6 should be enough for a start)close to your base and allow them time to mature to level 3. HINT - usepowers like Industry or Dwarven Riches to give grouped buildings a HUGE boost ineconomic output.4 - Walls are now MUCH stronger and will almost never fall to infantryor cavalry poking at them with spears and swords. They do however have an increased vulnerability to SIEGE weapons. "...Siege? what's that you say? you mean there's actually a reason to usesiege?!?!" yes, that's right...catapults, ballistas, ents, mtn giants, etc arenow extremely necessary in bringing down an opponent. Walls will beespecially important in dealing with AI. As I mentioned above, the AI has afield day with command point cap lol. Just make sure you have walls andyou'll be fine... until they start pulling in the siege.5 - Fortress strength/weapon range are now based on what race you are.For example: A Dwarven fortress will have slightly sturdier defenses than other races, while the Elves will have one of the weakestfortresses, but they will be compensated with increased range (forknocking out siege).6 - Builders now cost only 100 resources (From 500). I have compensatedfor this you must be VERY cautious of where you keep your builders now, for the health of allbuilder units is also 100 (From 500). Build time is now 35 seconds (from30 secs).7 - ElvenGuards have been added to the Elven faction(Elvenarchers/swordsmen from BFME1), all credit goes to it's original authorat: - The spellbook has been slightly altered. I don't mind magic,especially in a fantasy game...but most of the level 15 and 25 spells arecapable of leveling entire armies/fortresses. The 1st and 2nd cost levels areunchanged, as they are mostly just support spells. Level 3 and 4 spellsnow cost 20 and 30 (from 15 and 25).9 - Pretty much all hero's have been changed a little, no big differencesthough. Mainy just gives the earlier hero's a better chance to survive alater game.10 - Every faction now has a unit that is 20% more resistant to firearrows, after they have been upgraded with heavy armor. This unit isusually the primary infantry class, though for the Elves it is theElvenGuard, for Mordor it is the Easterlings, and for Men it isTowerGuard. 11 - There are many more tiny details that I'm probably forgetting...butthese are the main things that the mod focuses on.Installation - 1 - Extract the "ini" file into your BFME2 folders DATA file (example:E:\Games\Lord of the Rings - Battle for Middle Earth II\data)2 - Remove your "ini.big" file from your main BFME2 directory.IMPORTANT!!!!! - I advise keeping this file somewhere safe, as you willneed it to properly uninstall this mod.Uninstallation - 1 - Remove the "ini" file in your data folder.2 - Put the "ini.big" file back in your main BFME2 directory.

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