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Basically, it goes like this, Stug is basically unchanged, the Puma has been lowered on the range(I noticed it was the same as panthers)Panzer IV has its massive range like it really did, same with Panther and Tiger(Tiger had an increase on health, 2 AT guns made it look like a sissy girl). Sherman 75mm has a little shorter range than the german AT gun but the 76mm upgrade makes it a little more, also has been cheapend along with lower HP. Greyhound has same stats as Puma, little weaker HP. M10, slightly longer range than the 76mm Sherman, nothing changed HP wise. M26 Pershing has a slight edge on range over the Tiger and also is a little cheaper. Units added to barracks/Wermacht Q, Rangers Airborne Spec Ops(Allied new unit, equivilant to ST's)/Storm Troopers, also the strum armory has the Opel Blitz(Picture is still purple I think) its free and a fast way to get around. Volksgrenadiers squadsize is now 8, grenadiers is now 6... Pioneers/Engineers are now 4 units. Axis has a new building, Anti Tank Bunker a 50mm AT gun in a can... AND!! some tanks have infantry support, 4 infantry units, as really in WW2 tanks were never alone... Also this may cause some tanks to cost more... (Panther mainly) Mg42 crew is now 2 members, (gunner/feeder) Sniper squads now have 2 members, one of them never goes into camo, will be fixed by 1.1a if not sooner.... the description for my new unit (Spec Ops) says "$100001 no key", otherwise it works fine.Version 1.2 Changelog:--Sandbags fixed--Fixed all text--Added Tiger II (Black Skin)----cost 1350MP 210 Fuel 35Munitions----Uses 105mm Cannon, changed crater size.--Added new more sturdy sandbags for Axis--Fixed AT bunkers name and description--Fixed Allies Stuart Tank

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