added (2 buildable at a time and ship is smaller than original).
- Second Arc Hammer added (2 buildable at a time and non hero).
- Increased launched squadron counts for Star Destroyer and SSD.
- Tie Sabot unit added.
Empire (Ground)
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- Dark side adept added.
- All ground based companies increased in size (e.g - Stormtroopers now dropped in as 7 groups of 9) except for Tie Mauler (now at 4 per company instead of 5).
- Imperial tie fighter added as ground based unit.
- Bunker garrison increased to 15.
Rebel (Space)
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- Rebel specific Venator Class.
- Home one supporting 8 additional firing medium laser hardpoints.
- Marauder missile cruiser changed standard weapon to use Mass Driver.
- Most capital ships have hangars and launch limited amounts of fighter squadrons.
- Additional MC30 variant (MC30a) which is larger than the original and carries a much larger fighter compliment.
- Arc170 fighter added.
- Gallofree Gunship variant added.
- Legacy Class SD added.
- NTB630 Bomber added.
Rebel (Ground)
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- All ground based companies increased in size.
- Rebel X-wing added as ground based unit.
- Bunker garrison increased to 12.
Consortium (Space)
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- Consortium specific Venator Class.
- Aggressor fighter non hero unit added.
- Tridroid fighter added.
Consortium (Ground)
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- Bunker garrison increased to 9.
Pirates (both space and ground)
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- All companies increased in size.
- Planet specific MC80 Mon Calimari cruiser variant (encountered ONLY over Mon Calimari and The Maw).
- Planet specific Victory SD variant (encountered ONLY over The Maw).
- Planet specific Acclamator Cruiser variant (encountered ONLY over The Maw).
General Changes
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- All planets in GC have increased populations and credit values.
- Population caps substantially increased for both skirmish and GC.
- Space skirmish mines increased for all factions with two additional levels of upgrades (4 instead of 2).
- 2 additional single player campaigns for GC. One is a limited 3 sided game with around 30 planets. The other has all 55 planets enabled with the Empire owning 3 (Coruscant, Kamino and Kuat), the Rebels owning 2 (Hoth and Yavin IV) and the Pirates owning all but 8 of the rest.
- Almost all capital ships capable of launching fighter squadrons.
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