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This is a modification for Company of Heores. The mod is an update from Commando Realism Mod v1.0.=================Main Features=================-Extreme Realism. I'm Using information from Wikipedia about the Second World War II and applying it to the mod as best as i can. For infantry, guns and vehicles.-Micromanagement. You build units individually by their weapons.=================================-Units and Weapons list.=================================Allies*M1 Garand Rifleman (automatic rifle 8 shots)*M1 Carbine Rifleman (automatic rifle 15 shots)*M3 GreaseGun Scout (SMG 30 shots)*M1A1 Thompson SMG (SMG 30 shots)*Browning Automatic Rifle (BAR) (20 shots. Light MG)*Airborne equipped with M1 Garand, M1 Carbine and Thompson*Rangers equipped with M1 Garand, M1 Carbine, Thompson and BAR (Rangers are better trained, they have greater accuracy, speed, and cover selection, etc)*Ranked Infantry - Garand, BAR and Thompson. Related with strategy Commands. read above.*Piershing Heavy Tank. Related with strategy Commands. read above*Transport Truck*Mortar and MachineGun (Changed about shooting range)*Bazooka unit*Jeep is useful now*Sniper modified===============Axis===============*Kar98 (Karabiner) Manual Rifle (one shot and reload)*Kar98 With Grenades. Strategy commands related. read above.*MP38 Scout unit (SMG 30 shots)*MP40 (SMG 30 shots)*MP44 With Grenades (SMG 30 shots)*Grenadiers and Stormtroopers have the same weaponary. but they are better trained, as rangers. (some differences though)*Grenadier Light MG42 (strategy commands related. read above)*Grenadier Panzerschreck (strategy commands related. read above)*Officer is in Basic Barracks (strategy commands related. read above)*Added Tiger tank (strategy commands related. read above)*Mortar and MachineGun (Changed about shooting range)*Motorcycle is useful now*Sniper modified==============================-Strategy Gameplay Changed. ==============================I've done many changes so this affects strategy, specially with the individual units, realism i've added, abilities and new unitsCommand Strategy Related changes:AlliesInfantry Specialized:*Ranked infantry. Very well trained infantry. Limited to 3 and 5 depending on the weapon*Bonuses to infantry units==================Airborne Specialized:==================*Better trained Paradropable Infantry. These guys can change the face of battle. They have also a sniper.*Increased damage for planes=================Armour Specialized:=================*Can build Piershing heavy tank (only US tank that can face Panther and Tiger)*Engineers can repair vehicles===================AxisDefense Specialized:===================*Can build Light MG42 and Panzerschreck Grenadiers*Bonus under cover units==================Blitzkrieg Specialized:==================*Have officer in basic barracks for free. Limited to 1 as always*Can build Kar98 infantry with grenades========================Terror Doctrine Specialized:=======================*Can build the Tiger Tank at cheap cost*Can build Knigh Cross Units (trained infantry)==========================================================-Weapon Changes. For Small weapons, vehicle guns, planes, artillery...==========================================================*Accuracy*Recoil*Damage*Exploding range*Shooting Range*Reloading time*Reloading Frequency*Weapon's Cooldown*Mortars and MGs have 2 Crews only==============================-Vehicles and Guns Changes.=============================*Speed of vehicles*Acceleration and Break speed*Speed for turning around*Turret speed*Accuracy and Shooting ranges*Shooting frequency*Armor resistance*Armor penetration*All vehicles have Gunner included (also the Stug)==================-Gameplay Changes.==================*Changed Capture times, buildings times, costs, etc*Game rules changed for faster and more fun games.*Deleted Seargant Center*Deleted Tank Depot and the Second Axis Motorpool. Now heavy tanks are with light tanks and guns*Changed pause menu logo. lol.==================-Other Changes.==================*Increased sight for all units and vehicles. We're not too short with the eyes, lol.*Increased Battle distances. We're not at 5 meters shooting one to the other.*Bodies stay forever (a little buggy yet, but im finding out)*Vehicles don't disappear (the same as the bodies, its buggy, but they both work)*Engineers and Pioneers have Sattle Charges*Ranked infantry has fireup ability and has level 3 veterancy*Sniper has not camouflage anymore*Mortar can shoot more than what he can see. you can attack ground you dont see*Phase 4 for axis is not useful. You don't have the last tank building*Removed Skins-Icons for every new unit-AI Tweaked for using infantry, tanks and abilities-Around 200 game changes! Ive counted the modified files and this is real!================-Gameplay Hints:================*Use the Order "Attack Move". The AI is tweaked so in that order, the units, when finding an enemy, they take cover individually in the nearest safe place*Select a group of units and 'one click' when the 'cover' shield appears. in that way all the group will take cover in that place*Set unit in every resource point. Points are easly capturable, so better defend them.*Play fast, you have many cheap units==========CREDITS=========-Kyranzor for helping and giving tips-Fenwe and Warnstaff for let me use their ADVANCED AI MOD and helping me into AI Tweaks-EZ-Nixon for making ALL the icons-And all those who supported me

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