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Well, this is a .map to .ase converter. Now, since I had absolutely no idea why someone would want to do that, I asked a couple of people. Namely SithDagger and Darth NormaN. Both concurred on the point that it made no sense to convert an entire map into a model. But, apparently, it saves brushes, and I thought of something you could use it for. You could take your map, and then convert it to a .ase, scale it down, and have it be a miniature map in your map! Although, while a program to convert files is nice, Darth NormaN told me that he uses batch files to do conversions, and that Darth Arths q3map2GUI, and even q3map2build can do something similar, although you have to compile your map first and then convert it into .ase. Now this, it just takes a .map and converts it to .ase. This definitely sounds nifty, because if I was making a map, I wouldnt want to compile (and take a long time compiling) for one model. Now I can just use one little tool. There are a few things that could use changing, and thats the fact that it starts out semi-transparent. Its a noted bug. Another small thing that Darth NormaN pointed out to me is that he wanted a scrollbar that showed every .map available.Note: You MUST have .NET Framework Version 2.0 installed on your computer for this to work!Oh, I would like to thank both Darth NormaN and SithDagger for their input on this. It really helped me out when reviewing this. Darth NormaN tested it out for me, and it works just fine.~Zach

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